If somebody says that making a golf ball in 3d Is something simple, certainly Hi did not try.
Ideal Golf Ball is one of the hardest models in 3D.
You can check on wiki and read the patents documents.
http://www.google.com/patents?id=MiwvAAAAEBAJ&printsec=abstract&zoom=4#v=onepage&q&f=false
But the main problem is keeping the dimensions and regularity off dimples and the fact that a golf ball can be cut in half in many axis and you do not cut any dimples.
There is bunch of weird geometry inside these golf balls, but other than that, they're just what I need to make golf ball normal maps.
Hi fellow blenderman! :P thanks for the blend, after failing with my attempt of a golf ball, I'm happy to have this blend put together by someone more patient :)
Thanks. :)