Modelled after a popcorn popper in my home, left off any branding. There are six different shapes of the popcorn, created it procedurally first, but when that was around 15,000 faces a kernel I knew had to make it lower poly, so I modelled these from a cube with two levels of Subsurf. Used the newer Bullet build to simulate the popcorn falling in the bowl. I tried to figure out how to get the popcorn to "pop" out off the popper, but couldn't get anything that was workable. I included the metal dish so you wouldn't have to put the popcorn in a glass bowl if you didn't want.
All ready to render in cycles.
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