Despite the Blend Swap license, I DON'T REQUIRE ATTRIBUTION IF YOU USE THIS AS PART OF YOUR WORK, MODIFY IT. I do require if you sell it or share it as it is.
Raspberries study in cycles using the array modifier. The first layers are the instances. The first of the second group are the flattened objects (cycles would not accept the hair or the array modifier). The last layers are the controllers and the original meshes. The hair uses a shrink wrap over the array. The environment is a procedural in the file, but you should use a free hdr for better results. In the image, I used the free topanga forest, from http://www.hdrlabs.com/sibl/archive.html
this is awesome! Most people, when trying to make rasberries (including me) always forget the hairs, but you made them look great! The only suggestion I have is to have the rasberries let in a teensie little bit more light, like real rasberries. Other than that, this is one of the best blends on blendswap!
The hairs are in a mess... I had to create an workflow where I could turn them into a single mesh for strange reasons. They are a very important part of this fruit and I hope someone will find a way to render them. And I tried giving them a sss look. I will try some more then.
There are 2 images in the scene. The hdri background and the wood. I can't link them in the file because I do not own the images. But, like I said, the hdr can be downloaded from http://www.hdrlabs.com/sibl/archive.html (I don't know if I can post the link in the original post) and the wood from anywhere.
But I will see if I can find images with no copy right to replace them. If you know of any, tell me.
Done. I am quite happy with the procedural wood I did. So easy in cycles it is a pleasure! But the sky... it kind of actually improved the lighting, but obviously a real photographic sky is better (specially for the background). The one I used can be freely downloaded.
nice.... very nice... please do a tutorial and talk us through how you set-up the scene....
I made a thread on blenderartists with more render and some more info. But I will try to explain it better. The link: http://blenderartists.org/forum/showthread.php?262945-raspberry
Nice scene but please tell me why is so heavy for the viewport? i tried to render this file with two nvidia gtx 680 in SLI and collapses the driver, and in the viewport i can barely move.
Please explain me the correct manner for work with this kind of .blend.
Vladimirmejia, sorry for taking so long to answer. The scene is VERY heavy in deed in the viewport. You must look at it, when viewing all instances of the raspberries, as bounding box. Cycles does not, at the moment, render the hair, so every instance had to have all hair as mesh. Many many thousands of poligons. Hopefully soon that won't be such a problem.
Saw this on Blender Artist.... Excellent! This isn't my favorite render, but it is still magnificent! :)
great scene, nice materials, altho it probably could use some more depth, where the light rays enter. its not such a hard surface i think, but rather light travels through, giving the appearance of volume.
So, when is blackberry season?
Nicely done and a gold star for creativity.