A response to the request by jikz for an old car.
I was not able to keep the model inside the poly budget, without loosing important details. It has about 13k faces pre-subD
Makes use of N-Gons please be sure that you are using a version of Blender with Bmesh
Awesome, fair played to you for doing such a good job for a fellow Blendswapper.
Looks great, Greyoxide! I've been working on a Hoffman steam car myself, and this is a look to shoot for! I noticed that it isn't UV unwrapped or image textured. Do you think you could do up a version that has those features?
@JoshFaulkner Yeah, I was going to unwrap it but I just could not spare any more time on it. It is procedurally textured now. From my perspective this makes it easier to introduce variation to duplicate cars.
The only thing that is missing is the double strip that travels along the outer edge of the center body.
I guess if the team is unable to use this in their production I would look at doing the extra work. Let me know.
Great!! Thank you its classy!