A kitchen rendered in cycles. Quite low poly. Plenty of subdivision. There are plenty of things going on. You will have to rig the things yourselves if this were to be animated. There are no textures.
Great work ;) Try to make materials less reflective (increasing roughness, or mixing them with a Diffuse Shader), and add a depth of field to the camera, and it will look more photorealistic!
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I can see some structure of Andrew Price tutorial. Anyway gj i like it