This is a simple flashlight i made just for practice and as you can see i'm not that experienced yet but i'm getting there!
As mentioned, it's a simple flashlight that i made for practice and i got the idea from a Blender Cookie video that i watched some time ago.
I spent about 1 - 2 hours on this model just to get a feel for Blender 3D and learn how to get a decent normal, ambient occlusion and cavity map bake out of xNormal.
Its about 1200 tris and it includes a simple diffuse map, a normal map baked with xNormal and a simple specular map. It also includes both the textured low poly model on the first layer and the untextured high poly model on the second layer.
Fell free to do what you want with it and if you somehow make the model and/or texture better i would love to see the results!
Hello! I like your flashlight very much and would like to thank you for sharing it! I have one problem though: I'd like to import it into UDK but no matter what I do, it just won't work. I've read countless tutorials and watched many videos but all I get is an empty static mesh after importing. Anyone got an idea how to get it right?