I got the idea from Andrew's tutorial. It has no textures. I rendered it in cycles. At 16000 polygons, it is still a little high poly.
Looks great to me. Think it's the specular above the door that might give it the plastic look. If the focus was on a character I doubt anyone would notice.
like for me it looks a bit "plastic" because of textures but, it's still a good job to u