Rendered with 1.5k samples in .exr. The zip file contains all texutes. Render time with GPU ~~1h
No wall, to create more real perspective of camera and also fake the size of bathroom. Mirror reflects the wall which doesn't block the camera view.
It feels to me like there is too little direct illumination. You can barely where the lights are having an effect. Shadows seem fine, though. An the reflections are really good.
Wow awesome, Ive been trying to make an interior scene with Cycles but I get soo much noise with over 2500 samples. Do you keep the space behind the camera open(no wall so that light rays don't have to be calculated too much)? Wondering what performance tricks you are using!