A shotgun I modelled and textured over the past couple of days. Unrigged, 3972 verts (some extras due to edge split), 3253 quads/faces. 1024x1024 textures.
Thanks and sorry about that blenderboy and sorry for the late reply. I didn't assign any materials for that but could you save the uv maps as images, then assign them via making materials for each different textured part, then use those saved images as textures?
The gun appears to be textured in object mode and edit mode but when i render it, there are no textures. I also notice that there are no materials assigned to the mesh, therefore, there are no textures for the gun appearing under the texture panel. I tried to assign the mesh to a material but it is still not rendering with textures so am stumped please help. Good work by the way!