A shotgun I modelled and textured over the past couple of days. Unrigged, 3972 verts (some extras due to edge split), 3253 quads/faces. 1024x1024 textures.
Thanks and sorry about that blenderboy and sorry for the late reply. I didn't assign any materials for that but could you save the uv maps as images, then assign them via making materials for each different textured part, then use those saved images as textures?
What an amazing post! I love how you've shared your insights on this topic. It's always fascinating to see different perspectives. Have you ever thought about how such discussions can lead to new ideas? 토토사이트 추천 It's great to connect with others who share similar interests. Your use of visuals really enhances the message too! 토토사이트 추천 I appreciate the effort you put into this. It inspires me to explore more about this subject. If only everyone could see the value in such discussions! 토토사이트 추천 Looking forward to your next post; I have a feeling it will be even more enlightening. 토토사이트 추천 Keep up the great work, and let's keep the conversation going! 토토사이트 추천 Sharing this with my friends, as I think they'll find it just as interesting. 토토사이트 추천 Cheers to more engaging content like this! 토토사이트 추천
I appreciate your unique take on this topic. You’ve covered some really important points. For those looking to continue learning about this, 배당률 could be a helpful resource.
The gun appears to be textured in object mode and edit mode but when i render it, there are no textures. I also notice that there are no materials assigned to the mesh, therefore, there are no textures for the gun appearing under the texture panel. I tried to assign the mesh to a material but it is still not rendering with textures so am stumped please help. Good work by the way!