Cycles LightBox with One-sided Meshlights

  • August 29, 2012
  • 2,730 Downloads
  • 8 Likes
  • Blender 2.6x
  • Render: Cycles
  • Creator: elbrujodelatribu
  • License: CC-0
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Description:

This is a scene to test objects. It is a cycles version of the Thomas Berglund's LightBox for Blender Internal you can download at "http://www.blendswap.com/blends/scenes/lightbox01/". It has for meshlights inside a box. I have created a material node group for these meshlights, so they only emit light through one side. It uses light falloff node to soften shadows if you want.

It includes two scene, one without light falloff (soft = 0) and another with it. Also it contains four example renders, with chrome and glass materials.

It is made with Blender 2.64 testbuild2

EDIT: Made again with Blender 2.67. I think it solves some problems with new node groups.

Enjoy it!

Comments:

  • def4D profile picture
    def4D

    Perfect for learning, works like a charm with 2.66, thank you!

    Written March 21, 2013
  • elbrujodelatribu profile picture
    elbrujodelatribu

    It is very similar to the scene I use to test the materials I post in "http://blenderartists.org/forum/showthread.php?278285-Yet-Another-Thread-about-Cycles-Materials".

    Written March 25, 2013
  • pixluser profile picture
    pixluser

    I opened the file, and pressed RENDER, nothing happen, do I must do something special? thanks!

    Written May 16, 2013
  • pixluser profile picture
    pixluser

    I checked CPU and it worked, thanks!

    Written May 16, 2013
  • elbrujodelatribu profile picture
    elbrujodelatribu

    It should work with CPU or GPU. I have uploaded a new version made with Blender 2.67. I saw some problem with node groups in lights material.

    Written May 21, 2013
  • mattelder profile picture
    mattelder

    This is awesome and love the lightbox! It has been doing my head in however. How have you got the light box so that in a perspective view, as you rotate the camera, you can always see through to Suzanne? I know it is probably a basic setting somewhere but can't for the life of me find it.

    Written August 06, 2013
  • elbrujodelatribu profile picture
    elbrujodelatribu

    Thanks @mattelder. In the 3d View window, go to 'Properties Panel >> Display' and check 'Backface Culling'. You may need to flip normals in your objects to see what you desire.

    Written August 09, 2013
  • ALmare profile picture
    ALmare

    Thank you for this awesome lighbox. I am a newbee in blender and have a question. How can I adjust the lighning to get a whiter floor and a blue heaven? Which settings should I adjust? Anyway your work savd me a lot of time.

    Written September 22, 2014
  • elbrujodelatribu profile picture
    elbrujodelatribu

    You need to use to background nodes, one white and one blue, and mix them with a Mix node, using "Light Path >> Is camera ray" as factor of the mixing. It is very used tweak.

    Also there is an specific node for heaven: Sky Texture. And also you can use Blackbody node to get the blue and white sky colors.

    Written September 23, 2014
  • Portanza profile picture
    Portanza

    This is great, thank you man!

    Written March 01, 2016