i was inspired by Sintel 3d movie so i made my own sintel looks with the mix of my favorite online game.this blend is suppose to be my personal references for my portfolio but i just can't wait to share it.
The hips and foots are very big! You should scale these down. but, very nice :)
thanks nikolardo it took me month to achieve that texture,regarding with the expression that might be the problem with this blend file i did not upload the raw file.i have the separation with the object of the eye, and also this blend has no facial rigg.
Hey,
This is a fantastic model.
I see that you posted it "CC BY", and when I read the license it says I can use it in a commercial work if I credit you.
Just the same, I wanted to touch base with you before I did. I am actually not using the entire model... all I really did was render the character's hair so I would have a base to paint from in GIMP. Nevertheless, I am going to use the resulting picture as cover art in an e-book (not Blender related).
As far as credit, are you okay if I put your name on one of the "publisher" pages early in the book? Let me know.
Thanks!
-Chris-
sorry for the late responds, i been busy this years doing some 3d works in which i forgot to log on to blendswap.yeah sure you can use and put my name on your book its my pleasure thanks a lot ^_^
Her skin texture turns purple when I go to texture mode...how do I fix this?
More properly stated: I see the textures in the folder that I downloaded...how do I apply them? Please be specific, I'm new to texturing.
Hey, I hope you don't mind, but I'd love to use her in my first game. I work with SOUL Interactive, and we're making a HUGE game, and need a main character. We'd love to feature Miss Nuni as the model. We will recognize you in the credits.
We do not know how to apply your skin texture, however. When we render the model, she is completely black. Please email us at soulgamestudios@yahoo.com...we'd love to hear back.
Hi Soulinteractive just open the uv map at the blender program select the entire mesh alt- a then go to uv mapping then add texture, the texture is located at the same zip file.
This is such an important conversation to have, and you’ve handled it beautifully. For anyone seeking more on this topic, 베팅리밋 might be a helpful link to follow.
Thanks for putting this together! It's always refreshing to see new ideas. For anyone who wants additional reading, check out 해외배팅 to gain more context on the topic.
Fantastic, thanks for sharing.