A simple low poly brain for a game that I made. It's around 350 verts and in quads. This is my first submission to Blendswap, so if there is any way that I can improve this, let me know. I made a turntable of the brain on youtube:
http://www.youtube.com/watch?v=YP66ng2CEk4&feature=plcp
It does look a lot better with the smoothing on. I'll do that with my next builds. I made the high poly model in sculptris and I made the normal maps with xnormal. I have the high poly laying around here somewhere, but if I can remember correctly, it was in the neighborhood of 1M verts.
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Looks good, The only improvement I could think of is setting the shading mode to smooth to eliminate the hard edges.
How did you do the normal map, did you bake it from a high poly model or use an external program to create normal map from a texture.