Sci-Fi Home

  • September 21, 2012
  • 368 Downloads
  • 5 Likes
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: MajorNightmare
  • License: CC-BY
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Description:

I wanted to understand architectural modelling, texturing and uv mapping for the game world... and stumbled upon Daniel Vijoi from AMC Pixel Factory. Another pro working in the industry and willing to share with the indie community. Check Daniel techniques of getting the pixels where you want them here.

http://www.3dtotal.com/tutorials/nextgen_environment/

or

http://www.game-artist.net/forums/spotlight-articles/7618-tutorial-creating-next-gen-environment-setting-maya-photoshop.html

....

get the pdf in thier "shares" section at

http://www.amc.ro/

The file... Layer 1 has the multi uv multi texture version, Layer 3 single UV, single texture(atlas). The single is born from the multi...The other layers are lights, camera and ground plane.

sorry it's fat with textures, and not from CG Textures... All hand crafted by me except a sketch of Daniel's used as a reference.

This is what my version looks like after doing the exercise in Blender.

Enjoy

Comments:

  • jpb06 profile picture
    jpb06

    Lots of thanks for the links!

    Written September 22, 2012
  • Maxpath profile picture
    Maxpath

    This house is awesome :D but just one thing, how is it sci-fi? It looka more orientsl to me :P

    Written September 25, 2012
  • Moviemake profile picture
    Moviemake

    can i use it as a alien home in my sci fi blender animated series

    Written October 10, 2012
  • MajorNightmare profile picture
    MajorNightmare

    Sure. Send me links of your series.

    Cheers

    Written October 14, 2012