Wine s served

  • September 26, 2012
  • 1,114 Downloads
  • 6 Likes
  • Blender 2.6x
  • Render: Cycles
  • Creator: Luano
  • License: CC-0
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Description:

My first attempt to cycles. I had a problem in making the spilled wine look realistic... It takes too much time to render on my old pc

Comments:

  • elbrujodelatribu profile picture
    elbrujodelatribu

    Hi Luano.

    Some rapid tips:

    1.- Change glass material to glass shader, Type Beckmann, Color (1,1,1), IOR 1.650. 2.- Use glare (filter node) in render compositing to get the image clearer (Streaks, Medium, Threshold 0.02, Fade 0.882).

    Your render will be much better.

    Edited September 27, 2012
  • elbrujodelatribu profile picture
    elbrujodelatribu

    And:

    3.- Change dropped wine material for: Mix shader (factor 0.6) First: Velvet shader (Color same red as other wine, Sigma 0.7) Second: Glass shader (Color (1,1,1), IOR 1.5, Type Beckmann)

    Edited September 27, 2012
  • Luano profile picture
    Luano

    I changed everything as you suggested and now it looks much much better! Thanks for the glare tip, you made me discover the composite nodes! :) Right now it is rendering, still too slow though...

    Written September 27, 2012
  • mofx profile picture
    mofx

    @luano, hope you upload the modified blend

    Written September 28, 2012
  • elbrujodelatribu profile picture
    elbrujodelatribu

    It looks much better! The dropped wine could be improved, but we should make some tests. The cup's mesh have a problem. There are some vertex layers overlapped. To get a correct glass render, the cup mesh should be clean, without interior edges/vertexs.

    Written September 29, 2012