I saw Leo Blanchette's iCam Bot in an ad off a Blendswap ad-banner. It wasn't long until I dug the artist who created it and more images for a reference to create him in Blender. As I was stalking for the little Bot, I saw some screen caps of Leo creating it in Blender. That spurned me on even more knowing he used blender. The whole time I was modelling it, I was thinking what would Jonathan Williamson do? (CGCookie mesh guru). It's my best topology so far. I pushed the limits of Rigify on this one, but it worked with some tweakin.
You can find Leo's work here.
http://www.clipartillustration.com/
http://youtu.be/x33FvTtfVlc?hd=1
http://www.flickr.com/photos/92154081@N05/8377561643/sizes/h/in/photostream/
Beautiful design. I'm loving it! I will definitely learn from this and use it as a guide to build bots of my own design. The joints are really cool. Thanks for sharing.
Should it be flagged as Fan Art? Let me know. I don't want to rip or have Leo ripped off.
On another note, I was wondering what nurbs surfcaes could be used for... Answer... Complex shapes where clean topology is required. The shoulder, thigh and shin protectors were done with nurbs circles, skinned with "F", converted to mesh, then simplified by removeing extra edge loops. Took minutes with nurbs.
Thanks
Done, marked as Fan art. Not sure if asking him is possible. I thought the idea was to make sure it wasn't used for commercial purposes. That way you could do reproductions as flattery.
This is amazing. How did you color the specific bones in the animator view. Also, how did you manage to get the keyframe shortcut to not always record (RotationScalePosition)
Love robots and this one is pretty sweet :) will download for sure.