Hi @Lsgrrd. The model is well textured and I like its lighting, but the final render is a bit dark. I would change de glass shader color to (1,1,1), so you will get a clearer glass. Also I would increase the transparency bounces, because there are two glass materials, so you need more bounces to get accurate results. For example, you could begin setting minimum 3 and maximum 16,and increase if necessary. Finally I would change all simple glossy materials (like 'tapa') for mix shaders of diffuse and glossy shaders.
Hi @Lsgrrd. The model is well textured and I like its lighting, but the final render is a bit dark. I would change de glass shader color to (1,1,1), so you will get a clearer glass. Also I would increase the transparency bounces, because there are two glass materials, so you need more bounces to get accurate results. For example, you could begin setting minimum 3 and maximum 16,and increase if necessary. Finally I would change all simple glossy materials (like 'tapa') for mix shaders of diffuse and glossy shaders.