This is a volumetric lighting that i made
it is very simple,i just add a plane and
in edit mode i just duplicate it like in the 3D View
and in material
i uncheck the "backface culling" And The "Cast Buffer Shadows"
and i check the "transparency" then i change the alpha to 0.050
Note:
if You Didnt uncheck the back face culling
the volumetric light will only visible in one direction
if you didnt uncheck the cast buffer shadows
The Framerate Will Drop For Some Computer
The Alpha Must Be Around 0.010 to 0.070,
above 0.070:It Looks Ugly
Below 0.010:The Volumetric is almost invisible
You Can Changes The Diffuse Color To Chane The Volumetric Color
1,2,3 Changes The Camera
By Muhammad Iqro
(Sorry For My Bad English)
makasih.terserah ikm ja
gsen apa pake [ID],ikm pake bahasa banjar jua..-_-"
owh,tuh di kiri atas ada tombol download,klik tombolnya,lalu klik "yes,download now"
I haven't transfered it to my game yet to see how it works, but I run the blend file and I loved it! Great work.
Very nice! Well done!