Retopology of my previous blend. It has displacement map to add some imperfection (subsurf must be about level 3 to see it). UVs are very basic :)
Hi, i mostly followed workflow shown in this tut http://cgcookie.com/blender/2012/06/13/creating-realistic-head-blender/ (minute 14). I should only say that it looses detail after retopo and you need move vertices manually for close look to sculpt ;)
um... i opened it and everything looked like it did on the picture in edit mode, but in sculpt , and it looked all puckered. Do you know why?
Well i don't really know why that happens but you can try to delete displace modifier (under subsurf). Btw i'm using blender 2.64a from blender.org
Exactly the same problem here. What is the displacement modifier doing?
really cool, got rid of the mods, thanks 4 the share, saves a ton of time, its a awesome start off model, not easy nor fun starting from scratch, thx :)
this is great! thanks! i textured it and made it into a mask for use in second life (not selling it, just personal use) and it's absolutely gorgeous
Awesome work. I started since a couple of month to use blender and i wish one day i can do such a nice work too. Thank's for share :)
what bases did you wear on your face and if you can pass them to me? please
It looks good, nice job! What steps do you take to retopologize (probably the wrong word)? I've been trying to figure it out and can't. Anyone?