Hit P to begin.
Simulation based on newtonian gravity. The following is not animated but rather a physics simulation. Props to the awesomeness that is Bullet Physics.
This simulation simulates the solar system. Since there are 9 objects there are a total of 72 forces every frame created by a looping fucntion in gravity.py. The ratio is explained in line 5. Mouse-movement + WASD + Z (telescope) controls movement and mouse-look
Camera is a rijid body in orbit and although has a very negligible mass. WASD controls apply Force in respective directions
increase the factor to slow the simulation and decrease the factor to speed up the simulation
stats wont show if data = false and you will have to HIT SPACE to show data.
Tutorial:
http://www.youtube.com/watch?v=8C8VHI0xWoM
hey where did you get the phasing parameters for the planetary orbits, I could'nt find them anywhere, and how did you get the precise location's set, I could'nt get a representation of location in more than a thousand'th of a blender unit.
If i may ask, does this include models of the various planets and their satellites or are all the planets just represented with a simple dot?
I want to have a planet that a character can walk around on could i use this simulation for that?
Oh the jupiter 2000 database gives revolutionary phase around the sun for a short peroid and then it gets out of sync in the next ten thousand years or so.... did you check out my website for a easy way for third person camera? sites.google.com/site/abstractind
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