personagen feito pra desafio em um forun brasileiro sobre o blender.
I love this model, good job! The rigging and animations included look and work great in Blender. I'm having issues trying to import to Unity 3D though. Unity is acting like it is an empty Blender file, just imports an empty asset with no mesh or anything else. Has anyone tried and/or been able to import this model to Unity? If so, please help this Blender and Unity noob :)
If you want this model to work well with Unity (spent hours trying to figure this out), you'll just need to rename the 2 items under "Vertex Groups" that have latin characters in the names. I think they are cabeza and pescozo (they are towards the bottom of list). Once you rename them to remove the "special" characters, Unity will be happy and import correctly. This same fix must also be done for the export to FBX from Blender to work correctly.
Muito bom queria saber como fuciona as anima