Just a basic candle and simple candle holder made so I could work on the settings and materials particularly the volumetric flame without the additional clutter of a complex scene. The sub surface scattering in the wax is faked.
All materials and mappings are procedural, no uvs.
Everything is logically parented;
Flame and associated light parented to the candle which is in turn parented to the holder.
If you duplicate the candle and or flame you will need to make the duplicate's materials and textures single user and re-target the texture's mapping to the duplicated object.