Here's some low poly trees few leaves, fern and ivy branch. My favorite is ivy branch, its really primitive, but if you duplicate 10-20 of those - you'll get a nice illusion of ivy with just a fraction of polygons you'd get from ivy generator for example. I use this method a lot(mid-range and background) to speed up content creation, covering flaws or things I don't have time to deal with.
Looks great with real low poly count. Thanks a lot. Textures - Where from?
Textures of leaves were created out of photos from royalty free textures websites (i don't remember which ones exactly) and source for bark textures I believe was cgtextures
Thank you very much for the models. Will become very useful in the near future!
These look great, but I can't get these to render at all. I'm no Blender expert, but I downloaded the file and opened as new, no changes or existing settings, and all that renders is a large black field. But it takes a long time to render that black void, so something's happening. I must be missing some simple step somewhere - what do I need to do?
Uncheck "Environment Lighting" and "Indirect Lighting" in render tab and for the light on the left choose "No shadow" in light properties, and you'll get much faster render times. As to black void, I don't know... try maybe selecting "Blender Render" in the top bar instead of "Blender Game" or Cycles
Thank you, I'm getting so much positive feedback and download counts that I starting to regret not fixing some issues (especially with trees branches). I'll be glad to see the projects you guys will be using those models in.
Definetly recommend this for any filler objects in a nature scene! Well done!
Thx you very much! it should be very usefull (i'll try to add it to my MXS track)
warning. on opening the text editor in that blend file shows a credit for another artist/name entirely and only non commercial use. this is stolen work.
Thanks for pointing that out. I've created my first tree using tutorial, I was making it in the blend file from tutorial, side by side, for reference. And looks like since then I kept on adding things to that starting file. I've deleted all the models and textures that wasn't made by me. At least I hope so. So it isn't stolen.
These look great, I'm working on a film project so I'll give you a credit at the end for these ;)
Thank you, you better post a link here to your final project, Most people would love to see how particular models can be used in the variety of ways
CC-Zero? Hey, thanks. This poly count is great for real time rendering. The trees look amazing.
looks lovely amazing what some people do (sorry for my english not first language)
Looks like some great models, thank you for the upload! I'm very new to anything related to visual arts, and I try to import these models into Unreal Engine 4. They import as one group, the textures are blank, and the dimensions are extremely "low-poly" (Way lower than what they look like in blender). Any help would be greatly appreciated! (Remember I'm new, I don't know the terminology or any methods/techniques! Thanks :D
Thank you very much! That's what I was looking for. and even better is in the public domain!
They look amazing but when you really take a good look at them I see that the uvs are not scaled right and they extend past the images. I know Blender has an auto repeat but other applications cannot handle that. I'll either have to do some major adjustments here and there or find something else to populate my scene with.
But the fern and leaf pile is good.
This website is very good, but I don't know how to use the downloaded files
This is too perfect. I was searching for quite some time for a set of basic trees to use for logging skill. I've included this asset in the AnyRPG Engine. Its been featured in a YouTube livestream at https://youtu.be/t4xqkYE9YrU and you've been added to both the in-engine credits, and the credits at anyrpg.org.
This approach to using low poly ivy branches creatively highlights the beauty of simplicity in Escape Road game design
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Thank you very much! Looks great!