This is a shotgun model based off the benelli M4 (I guess it IS the M1014). 3572 quads/faces. 5774 vertices. Edge split modifiers on nearly everything, subdivision 1 modifier on the pistol grip which added 1k faces. The subdivide modifier isn't applied so you can remove it if you wish. Unrigged, untextured.
If you are going to texture it, can you send it to me so I can see it please?
What do you mean by gun edges? like how the stock is rounded rather than square-ish?
hey how did you make the gun edges round? i can't figure that out