tsunami

  • November 24, 2012
  • 1,537 Downloads
  • 7 Likes
  • Blender 2.6x
  • Render: Cycles
  • Creator: guismo
  • License: CC-BY
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Description:

This is the file I used to create the wave here

http://www.youtube.com/watch?v=S9LtDzTeb_c&hd=1

This link also contains the links to the videos explaining how to use most of the file.

I am not sure if it is possible to completely replicate what I did with this, but I hope it may contain tips for people trying to do something like it.

Here are the links to the tutorials:

LAYERS AND ORGANIZATION

How the layers are organized and where everything is.

http://www.youtube.com/watch?v=oddsVmyfiS4&hd=1

THE MASK MODIFIER

This part is the simplest, about the mask modifier, why it is important in this file and how to use it.

http://www.youtube.com/watch?v=bjcK-rYROGQ&hd=1

UV PROJECT MODIFIER

This part is about the uv project modifer and uv project order. Why I used it and why object mapping or uv map would not work.

http://www.youtube.com/watch?v=OUkxxqpo3bc&hd=1

VERTEX WEIGHT PROXIMITY

Painting the deformation influences dynamically. Why I use 0.6 as weight and about the vertex groups

http://www.youtube.com/watch?v=8iz7Kemxhq8&hd=1

WAVE RIG

This part is about the rig I created. The motion of the bridge and camera, the use of lattices universally, bend modifier, drivers used to control and the height of the wave influencing the bending.

http://www.youtube.com/watch?v=e7GyqPY_WZQ&hd=1

COLLISION DETECTION

How I created the detection of the collisions. Why dynamic paint would not work, nor would animated textures. How I used remesh modifier and textures to create the detection. Why blender particles sux.

http://www.youtube.com/watch?v=EgjW0MOalg4&hd=1

DUPLICATING THE WAVE

How to pass the changes from the main wave to its copies. An intro to suffering and despair.

http://www.youtube.com/watch?v=meWJ5MVbLv0&hd=1

PARTICLE RENDERING

The alpha from the wave and bridge, holdout shader, how to save the files and use a big number of particles. Why not to use disk cache. Use of seeds for multiple renders.

http://www.youtube.com/watch?v=wctGUHnZ4ic&hd=1

THE WAVE SHADER

Here I show the use of ray length with gradient, emission shader to understand the textures and uv project.

http://www.youtube.com/watch?v=0HzD-akUFVI&hd=1

Comments:

  • Robynsveil profile picture
    Robynsveil

    Wow, what a complex piece.. wish it came with a tutorial!

    Written November 25, 2012
  • guismo profile picture
    guismo

    It did. It is in the youtube description http://www.youtube.com/watch?feature=player_embedded&v=S9LtDzTeb_c

    I will see if I can add the links in the description here

    Edited November 25, 2012
  • guismo profile picture
    guismo

    There. All videos are here now. Not sure if the page is even readable anymore...

    Edited November 25, 2012
  • Zuendholz profile picture
    Zuendholz

    incredible. So much modifiers...

    Written November 27, 2012
  • yanabud profile picture
    yanabud

    Bizarre... All the videos are marked "private".

    Written January 09, 2013
  • ElDirector profile picture
    ElDirector

    You are amazing!

    Written January 22, 2015
  • Sojan profile picture
    Sojan

    impressive!

    Written March 12, 2015
  • sooshi profile picture
    sooshi

    this is one of the moste wondeful work done in blender. congratulation

    Written August 22, 2016