Grapple Girl Staff Pick

  • December 03, 2012
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: Quandtum
  • License: CC-0
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Grapple Girl

License: CC-0.

Blender Version: 2.64 r51643

Date: Sat Dec 1 20:15:36 CST 2012

3D preview available @

Animation test @

Proxy Reference Sheet by pizzacat @

Reference belongs to Marco aka. pizzacat. Permission to use reference for this model was graciously granted by pizzacat. Thank you!


What's included:

1 x Grapple Girl base mesh (1358 vertices, 2738 Edges, 1390 faces, 2696 Tris, UV unwrapped)

1 x Diffuse map (1024 x 1024)

1 x Normal map (1024 x 1024)

1 x Bump map (1024 x 1024)

1 x Specular map (1024 x 1024)

1 x Emission map (1024 x 1024)

1 x Animation armature (lame attempt @ walk cycle in the NLA editor)


Objects were posed for display render, don’t forget to clear location & rotation.

"Subsurf" and "Edge Split" modifiers can be tweaked or removed as needed.

Feel free to resize maps if smaller is needed.

Base mesh is manifold consisting of 5 separate pieces. The character and the 4 claws to the grapple.

Texture samples sourced from:

Textures were otherwise hand painted using GIMP 2.8.

Animation Switches:


Toggles the head to look at the "World" target instead of the "Local" target. The "World" target will not be influenced by any bone movement, where the "Local" target will follow the Root.


Toggles the head to track a target vs. becoming forward kinetic (FK).

Switch-Kinematic.Arm.L & Switch-Kinematic.Arm.R &

Switch-Kinematic.Leg.L & Switch-Kinematic.Leg.R:

Toggles between Forward Kinematic (FK) and Inverse Kinematic (IK) for the corresponding Leg/Arm/Side.

Switch-World.Arm.Target.L & Switch-World.Arm.Target.R:

Same as Switch-World.Head.Target for the arms.

Final Thoughts:

I did import this into Unity and inspected mappings, I thought they worked well.

I apologise for mistakes, I will try to do better next model. Feel free to leave criticisms. They won't necessarily get this model adjusted but will be kept in mind for future projects.


  • bLender profile picture

    Great Rig! Please, a male version!

    Edited December 03, 2012
  • Quandtum profile picture

    Thanks! ... and that is an excellent idea, I put it in the queue.

    Written December 05, 2012
  • moleshivers profile picture

    dude very cool, like the imagination behind it,.

    Edited December 05, 2012
  • Dingdong profile picture

    For some reason blender freezes every time I open this model. I had to append the object in order to view it.

    Written December 08, 2012
  • Quandtum profile picture

    I left textured GLSL view on, I probably shouldn't do that as a practice. Thanks for pointing that out and I'll see what I can do to get an update out.

    Written December 08, 2012
  • blendchristy profile picture

    hi I have added this to my game and want to send you a copy, go to click support and send me an email pls! she was exactly what i was looking for!

    Written December 29, 2012
  • maniak3D profile picture

    well done great texturing :)

    Written January 02, 2013
  • GrimGrinGaming profile picture

    Awesome job and incredible model. Ascetically I think the legs are too thick! :-) Otherwise very good looking.

    Written June 19, 2013
  • booboofinger profile picture

    I love this model! It has tons of personality.

    Written January 10, 2014
  • Murnis profile picture

    Thank you very much! COOL!!! In game commercial use?

    Written December 06, 2014
  • Antice profile picture

    People like you let me make free stuff in future. Thanks

    Written October 01, 2016
  • CotdP profile picture

    Now that is just as CREEPY as hell!

    Written September 19, 2017
  • Rogue profile picture

    this is super cool

    Written July 27, 2019