A dart board with darts using only procedural materials in cycles (all quite simple materials except the gold in the ridges in the darts). As I was going for an asymmetrical/"hand made" look, the board was made mostly with curves converted into meshes, with a very high poly count. This was reduced using the Decimate modifier at 0.1, which is active (not applied) in picture and .blend. HDR background not included.
If you're using this object clearly visible in a scene I'd recommend adding a bump map (and possibly a spec map), as it helps a lot on increasing the realism.
Notification appreciated but not required if you use this for anything. Happy blending!