!!!Please Comment!!! I modeled this spiderman after the one in shattered dimensions. There are no textures yet but ill add them in v2. The rig isn't good as my other rig ( check it out ) but its good for animation. !!!Please Comment!!!
This is very nice. I tried once but never really got that spidy feel to it.
For texturing i suggest making 2 UV maps, one with properly seamed and unwrapped UVs and one with default UVs (that is DON'T unwrap your model, simply add a UV map under the "Object data" panel (note: not "Object", but the small triangle icon). This technique only works if your model is all quads and is better if they are of roughly the same size and not skewed. For getting the small detail in his clothes (that is the tiny hexagons) make a small tileable (in all 4 directions) hexagon pattern and normal map it to a plane, then use that in your non-unwrapped UV map, and the diffuse and other major normal map on the proper UV map. You can then bake it all out into one texture if you wish to save space.
Just a very long suggestion :)
he doesn't exactly look like spider man looks more like a mummy to me :/ give him a mummy texture it will fit him :)
Cool, this is awesome, the body could also act as a mesh for many different characters. thank you in advance, I intend to test this in a game demo
Gracias amigo, estoy siguiendo un tutorial y esto me ha sido de mucha ayuda.
Is it easy to work with this kind of rigg? i am not a pro just asking is it easier with these or with the bones?
this is a great start on a 3D model of Spider-Man. I’m sure it will look even better once you’ve added the textures and done some more細かいな作業 Spend Elon Musk Money
I really like what you have done here. Nice and amazingly clean mesh. And your rig works well.