The Cookie Flex Rig was created by Nathan Vegdahl, Beorn Leonard, and Jonathan Williamson, based on an initial design by David Revoy. The rig is designed for maximum flexibility, with numerous controls for body shape, facial features and a small library of clothing and hairstyles. It’s intended to provide a great resource for learning and testing character animation in Blender.
Hay this is FK to IK swapping script you may need it
http://www.blendswap.com/blends/view/66924
complicated rigs are usually the cause of an interested noob losing hope and thinking "ill never learn this, its too complicated for me", This rig looks like it will be the one that motivates the next nathan veghdal maybe??? who knows. thanks for sharing looks great and user friendly
You should buy the DVD "Blender Animation Toolkit" by Beorn Leonard and Nathan Vegdahl. It tells you everything you need to know about using this rid in order to make an animation.
I found out about this blend from reading about that dvd :D, it looks really good
Hay this is FK to IK swapping script you may need it
http://www.blendswap.com/blends/view/66924
Hay this is FK to IK swapping script you may need it
http://www.blendswap.com/blends/view/66924
i would like it if there was a more in depth intuction manuel for this because i loaded it and could not figure out how the thing works
The rig was created for the "Blender Animation Toolkit" series from CG Cookie: http://cgcookie.com/blender/2012/11/14/blender-training-character-animation-toolkit/
Is an audio? I double click to open it and it opens up my transcription software....??? Help please
Thanks !!!
A rig with a few face rigs ready to test; I got to give it a try!
Hay this is FK to IK swapping script you may need it
http://www.blendswap.com/blends/view/66924
Great Blender Animation Toolkit, thank you very much! It looks interesting and fun.. Thanks for the Blender team because making the animation program! :) :) I LOVE BLENDER ANIMATION TOOLKIT!
The idea is that the rig is flexible enough to make many characters, including the one in the image above. Check out the character variation controls (to the right of the main rig). There are some example characters in the pose library.
This is like totally awesome. been waiting for sumdin like this. Now i just have to figure out how to work with and animate my items i made over on Sketchup 7.lol Any video tutorial suggestions please. ty.
This is a fantastic rig but, may I ask you a question? How can I append my character in another scene, ore use two characters in the same scene?
Thanks for great stuff. in ik fk switch over there is no option to swap pose
Hi Ashwin, Thanks for that! We didn't get around to adding an IK/FK switch. I'm looking into you script now. Maybe we can incorporate it in a future version.
Thanks again!
You guys rock I can't imagine the big expensive 3D packages having a supporting community even close to what you guys and gals provide for blender. Thank You
Awesome super cool!!!! I love Blender CG cookie and the tutorials are very informative and well presented.
Amazing flexibility in the character variations - Wow. IK FK switch will be great - this could be the goto rig for animation learning! I'd also love to see some clothes options that aren't quite so ... er... clingy on the girls' boobs. Not sure how you made these though. Shrinkwrap?
Please keep up the fab work!
Hay this is FK to IK swapping script you may need it
http://www.blendswap.com/blends/view/66924
i tried to install on blender 2.66 and i go to install addon and not working... is it a bug whith my version?
I can't seen to get this working in 2.8 (windows 64) any one else having this issue? Mesh loads but is collapsed on it self.
It works, In the top bar of blender (just at the right hand side of the renderer list, it says "Autorun disabled..."), you have 2 buttons. If you click the first one ("Reload Trusted"), it will appears. ;)
Yeah, this is to do with the new security measures in Blender. PictorSomni's comment is spot on. This rig uses a lot of python code, so it needs to be loaded as a "trusted" file.
Hi guys, I've tried loading this on the most recent Blender releases for Mac 64 bit and Windows 32 Bit, this tool looks amazing and I would really appreciate some help getting this to load properly. Thanks!
Forgot to mention I am on a late 2011 MacBookPro with 16gb of ram and AMD graphics card.
dude i love this because its so easy to learn thank soooo much!!!!
Apparently, it does not work in Blender 2.68. I don't understand what's wrong with it. I have kind of a weird little wadded up ball of meshes and no character as such.
It says "Tested in 2.67". You might need to check and see what's up in 2.68.
I was confused and wondering what was going on, until I accidentally opened it in 2.63, and saw that there is supposed to be a sample character model there.
Looking forward to learning this and trying it out -- seems like a great idea and contribution to the community. Thanks!
Did an animation with this fantastic Rig. character Walkcycle
Check it out on Youtube: http://youtu.be/50zVMGbN3do
This is really awesome! Thank you so much :) Btw, is it ok to use it commercially if attribution is given?
It Says you can't Use rig commercially (For TV ads) no Matter WHAT, so I don't Think so.
Anyone know why it is still possible to edit the cookie flex rig when linked into a new scene.
Maybe its script base that allows you to. So you can rename for instancing or duplication. Not fully sure though.
I guess I'll have to get the DVD or go to cgcookie to find out how to use the pose lib when the armature is linked. Clicking the MakeLocal doesn't work. Everything is still blocked out
Nvm. Link in actions and go into the action editor. Make the pose libraries local after that. The characters are awesome!
Thank you for this! I am new to Blender and I got the Animation Toolkit. I wanted to make a cat girl, so I used the rig to start and then I edited the model, removed the ears and reshaped them to cat ears and attached them higher on the head and some other stuff. The problem is that she only looks the way I wanted in Edit Mode. When I go to Object Mode, or when i render a picture, the changes doesn't show. Can anyone help me to make this work??
how can i learn to do a rig like this, i mean with the make human model, then adding clothes and props hair, etc, is that coming in the DVD? can this be the pipe line?: Send the Makehuman mesh to blender; rig it in blender and save it as blender file, Create a new character in Makehuman and export it to blender and save it as blender file, open the the first makehuman blend file, then apend the second character and place it in pose library (this i don't know how t do it), so on and so forth... the morphs can be applied to the first one only or to every single character? how about the hair, props , clothes, etc?. any help would be appreciate!!
how much do i have to pay so i can use it in my project and sell???pls tell me..is there also a tutorial of how to create this from scratch??
U need only to leave credits to CG Cookie and U R set and ready to sell what U want I think (but to be sure PLZ write to CG Cookie).
Anyone tried to convert/remade this to working with Blender 2.7x? I have 2.76 and 2:77 and after opening the file I only see some deformed mesh...
if you allowing, Can I use your character rig for my animation project?
i have been making my own characters for a wile now but now i don't need to!!!
This character is awesome. Lighting and the rig too is nice. Thanks for sharing. Thank you!!
I love this rig but have a problem, I can get the eyes rendered in eevee. Does anyone know how to fix that?
Same problem, Eyes looking transparent in rendered image in evee. Please help
its not an exact solution but the way i use is do viewport rendering
https://www.youtube.com/channel/UCpXap0s3hUJxQbzmqemoagw/videos
these guys have updated flex rig for latest blender,fixed several bugs and added more features to rig check them out
I downloaded it but in version 2.81 is not working... well the rig controls do work but the character selector does not. :( and the script rig_ui_panels.py mentioned in the GC Cookie site does not appear.
I have found version compatible with Blender 2.8 published here (link at the bottom of page ) - https://anima-pack.org/
https://www.youtube.com/channel/UCpXap0s3hUJxQbzmqemoagw/videos
these guys have updated flex rig for latest blender,fixed several bugs and added more features to rig check them out
Hey guys I have a problem I using 2.79 blender it doesn't render character's hair and eyebrows Any one can solve this problem please
https://www.youtube.com/channel/UCpXap0s3hUJxQbzmqemoagw/videos
these guys have updated flex rig for latest blender,fixed several bugs and added more features to rig check them out
This is an amazing thing. You usally dont find a character creator like this sort for Cartoon based charactders very well formed characters with very good topology
This is an amazing thing. You usally dont find a character creator like this sort for Cartoon based charactders very well formed characters with very good topology
it works on blender 2.93 but can only be rendered properly in workbench engine. have bugs on eevee and cycles. like the hair and eyes . can someone pls help me. it just doesnt look good in workbench.
I have been wanting this! Thank you so much!!!!