as I finished the work on my earlier project, I wanted to test out some more of the sculpting feature, like custom brushes and using cycles materials to better understand how the mesh worked,and I must say this is the project till now I’ve learned the most from.
Work time: 10-12 hours.
i mean Great! if i credit you, could i use this in an animation reel?
saldy, it's not rigged, and probaly never will be. at the stage I was when I created this, I knew nothing of sculpting... so it's far too highpoly and not retopologised... sorry for that =)
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