CuteLady FullRig Staff Pick

  • December 19, 2012
  • 9,871 Downloads
  • 43 Likes
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: GTimur92
  • License: CC-BY
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Description:

This is the final rig of my character design

it's triangulated and optimized for used in game engine like udk (tested)

took me bout 2 month to finish it from zero

there's a little uv overlapping in finger but' i think it's fine (forget to double check it, sorry)

Hope you guys like it :)

you can use this model in your personal project, but don't forget to credit me :)

Comments:

  • daren profile picture
    daren

    Excellent! Well done!

    Edited December 19, 2012
  • GTimur92 profile picture
    GTimur92

    thank you for your appreciation,

    i'm planning to make another model with face rig next month

    if you guys like it

    Written December 19, 2012
  • fzappa profile picture
    fzappa

    Blend-tastic! And simply amazing, thanks!

    Written December 19, 2012
  • GTimur92 profile picture
    GTimur92

    thank you, much appreciated :))

    Written December 19, 2012
  • Blender user profile picture
    Blender user

    Yes! Its awesome!

    Written May 03, 2021
  • CerFriBar profile picture
    CerFriBar

    First off the Model looks great. The Proportions are quiet realistic and the texture fits good to the model. The Rig and it's weight paint is set up very well. The cloth is pitch black so you cant see any shape of the body when light hits it, that might be a problem in videogames. it's also useful to reduce polycount (triangle faces). You use 960 Triangle faces for 1 Eye. you can build a Icosphere cut the ball in the half and will have 160 faces (this is usefull aslong you wont rig the pupil). you will never see the back of an eye when they are placed in the head (even when they are rigged and animated). So this might save you about 1600 Triangle Faces. There are also a few triangles too much on the shoulders and the neck and some other parts but you wont save more then 200 after searching them all and the advantage is not worth the work =D. For me the position of the feet inside the high heels is too much painfull but some high heels are that way :-p As i said before great work and only minor improvments that i would do.

    Edited December 19, 2012
  • GTimur92 profile picture
    GTimur92

    woah, thank you for a great feedback, learn lot of thing here

    you must be an expert of game character design cheers :))

    Edited December 19, 2012
  • CerFriBar profile picture
    CerFriBar

    i would not say that i'm a expert, i only built a few lowpoly stuff for games. i could remember a female model (no detailed hair but ears and feet) that i built with a total of 4600 triangle faces, thats why i thought 960 for a single eye is a bit too much.

    Edited December 19, 2012
  • GTimur92 profile picture
    GTimur92

    4600?, that must be very well made topology

    yes, 960 just for eyes maybe a bit too high :)

    Written December 20, 2012
  • Quandtum profile picture
    Quandtum

    Definitely an excellent model, can tell you put lots of effort into it. If you are interested, each foot has 1 duplicate vertices, fortunately you can remove doubles and not disrupt UV's to fix this, and scale is a bit extreme (she's ~27 meters when neutral), not sure if that affects your Unreal import or not. I'm curious what you sampled for textures, if you don't mind sharing. Rig is well thought out and she emulates lots of character. I like the form!

    Edited December 19, 2012
  • GTimur92 profile picture
    GTimur92

    thank you for your great critique, it's very informative yes youre right it's very tall because, 16 blender unit = 1 meters in unreal

    sample for texture?, i'm a lil bit confuse of what you mean,

    for the cloth texture , i painted first on ps, then mapped to hi poly with object mapping, then bake it to the low poly

    the skin is using mat cap from sss baked to the sphere

    Written December 20, 2012
  • Quandtum profile picture
    Quandtum

    >> sample for texture?, i

    Written December 20, 2012
  • GTimur92 profile picture
    GTimur92

    oh yes i get it

    use DSLR, sir :)) googling is not always better ever, i mean yeah it's very plentifull source out there but can't get what you need in case of cc license

    i take a lot of picture with my dslr, such as my friend in college, or commercial model that we paid for do an acting for photography, it's fun and got a lot stock of texture resource.

    the problem is, it always took an unwanted specular reflection around face, this is the most hard part to remove it, and maintain it as reaalistic as possible is the longest part in the process.

    thank you for your feedback :)

    Edited December 20, 2012
  • alecfara profile picture
    alecfara

    can i use her for a dance animation im working on :)

    Written December 20, 2012
  • GTimur92 profile picture
    GTimur92

    of course, :)

    Written December 20, 2012
  • BBoy Souen profile picture
    BBoy Souen

    Awesome

    Written December 23, 2012
  • GTimur92 profile picture
    GTimur92

    thanks... :)

    Edited December 23, 2012
  • contmike profile picture
    contmike

    This model is very well made. The face looks amazing :O Great job!

    Written January 08, 2013
  • GTimur92 profile picture
    GTimur92

    thx :)

    Edited January 15, 2013
  • glad0s98 profile picture
    glad0s98

    umm... i dont understand the rig! its not even armature! (or is it? i dont know)

    Written January 13, 2013
  • GTimur92 profile picture
    GTimur92

    turn on restrict visibility for the armature yeah its came with custom bone actually

    Edited January 15, 2013
  • kachedtronsowstert profile picture
    kachedtronsowstert

    hermano te quedo genial solo quiero saber como hacer un personaje porque soy nuevo aqui y en blender y quiero hacer un video juego 3d va aprecio su apoyo

    Edited January 21, 2013
  • Chispon profile picture
    Chispon

    all i see is a wireframe model... how can i fix it?... sorry i'm noob xD

    Written February 22, 2013
  • mofx profile picture
    mofx

    Check the FAQ: http://www.blendswap.com/page/faq

    Written February 24, 2013
  • avans3d profile picture
    avans3d

    Downloading to study different character Blending and rigging. Thnx.

    Written March 09, 2013
  • rimjhim profile picture
    rimjhim

    Super gorgeous!!!.. wow!!..:)

    Written April 19, 2013
  • dwilson64 profile picture
    dwilson64

    Brilliant Character Thanks

    Written May 30, 2013
  • Areeb profile picture
    Areeb

    First of all you did a fantastic job. Awesome looking character. very well done. But if you have some time so please elaborate me how i use this character in UDK. I mean where do i code or how to set AnimTree for this character to work in UDK. Please tell me thanks but seriously this character looks awesome. :)

    Written July 24, 2013
  • Areeb profile picture
    Areeb

    not working for me when i import it into UDK. 2 animsets Bones and mainBody both have 0 animations. doesn't work. plz help........................

    Written July 26, 2013
  • merkv profile picture
    merkv

    Awesome model...thanks

    Written August 14, 2013
  • GarbageCactus profile picture
    GarbageCactus

    When we credit you, should we put just your username and the site? Sorry for the dumb question I just want to be thorough :)

    Written August 14, 2013
  • sanju51 profile picture
    sanju51

    hi @gerardus, I have the same query...please reply

    Written October 05, 2015
  • sunnix profile picture
    sunnix

    Awesome!

    Written September 05, 2013
  • BonnieFu profile picture
    BonnieFu

    Hi, the model looks great. But the arms can only rotate in one dimension, how can I fix that? Thx

    Written June 20, 2014
  • BonnieFu profile picture
    BonnieFu

    I was wondering how can you pose the arms of your model to such a position from the initial state as the arms can only rotate in one dimension. What steps I missed

    Written June 20, 2014
  • vijayv profile picture
    vijayv

    nice....

    Written August 07, 2014
  • presqueVu profile picture
    presqueVu

    its really nice

    Written February 01, 2015
  • wout profile picture
    wout

    thank you really amazing

    Written December 12, 2015
  • wave3d profile picture
    wave3d

    Thanks a lot.

    Written February 29, 2016
  • bikeart profile picture
    bikeart

    Very nice - new to blender cannot access pose mode

    Written March 12, 2016
  • SVAFnemesis profile picture
    SVAFnemesis

    This is a great model. I don't mean to be a dick but the rig and weights are sometimes glitching. It can't really be used. Also May I ask why all faces are triangulated?

    Written July 02, 2016
  • qwerty405 profile picture
    qwerty405

    You really work that hard and you give it for free your a legend. thanks

    Written May 25, 2017
  • gediethio profile picture
    gediethio

    This is great modeal

    Written January 20, 2018
  • CrafterGameplay profile picture
    CrafterGameplay

    Thx

    Written June 10, 2020
  • qrow18 profile picture
    qrow18

    i cant see thetextures in both models

    Written September 27, 2023