This is the final rig of my character design
it's triangulated and optimized for used in game engine like udk (tested)
took me bout 2 month to finish it from zero
there's a little uv overlapping in finger but' i think it's fine (forget to double check it, sorry)
Hope you guys like it :)
you can use this model in your personal project, but don't forget to credit me :)
thank you for your appreciation,
i'm planning to make another model with face rig next month
if you guys like it
First off the Model looks great. The Proportions are quiet realistic and the texture fits good to the model. The Rig and it's weight paint is set up very well. The cloth is pitch black so you cant see any shape of the body when light hits it, that might be a problem in videogames. it's also useful to reduce polycount (triangle faces). You use 960 Triangle faces for 1 Eye. you can build a Icosphere cut the ball in the half and will have 160 faces (this is usefull aslong you wont rig the pupil). you will never see the back of an eye when they are placed in the head (even when they are rigged and animated). So this might save you about 1600 Triangle Faces. There are also a few triangles too much on the shoulders and the neck and some other parts but you wont save more then 200 after searching them all and the advantage is not worth the work =D. For me the position of the feet inside the high heels is too much painfull but some high heels are that way :-p As i said before great work and only minor improvments that i would do.
woah, thank you for a great feedback, learn lot of thing here
you must be an expert of game character design cheers :))
i would not say that i'm a expert, i only built a few lowpoly stuff for games. i could remember a female model (no detailed hair but ears and feet) that i built with a total of 4600 triangle faces, thats why i thought 960 for a single eye is a bit too much.
4600?, that must be very well made topology
yes, 960 just for eyes maybe a bit too high :)
Definitely an excellent model, can tell you put lots of effort into it. If you are interested, each foot has 1 duplicate vertices, fortunately you can remove doubles and not disrupt UV's to fix this, and scale is a bit extreme (she's ~27 meters when neutral), not sure if that affects your Unreal import or not. I'm curious what you sampled for textures, if you don't mind sharing. Rig is well thought out and she emulates lots of character. I like the form!
thank you for your great critique, it's very informative yes youre right it's very tall because, 16 blender unit = 1 meters in unreal
sample for texture?, i'm a lil bit confuse of what you mean,
for the cloth texture , i painted first on ps, then mapped to hi poly with object mapping, then bake it to the low poly
the skin is using mat cap from sss baked to the sphere
oh yes i get it
use DSLR, sir :)) googling is not always better ever, i mean yeah it's very plentifull source out there but can't get what you need in case of cc license
i take a lot of picture with my dslr, such as my friend in college, or commercial model that we paid for do an acting for photography, it's fun and got a lot stock of texture resource.
the problem is, it always took an unwanted specular reflection around face, this is the most hard part to remove it, and maintain it as reaalistic as possible is the longest part in the process.
thank you for your feedback :)
This model is very well made. The face looks amazing :O Great job!
umm... i dont understand the rig! its not even armature! (or is it? i dont know)
turn on restrict visibility for the armature yeah its came with custom bone actually
hermano te quedo genial solo quiero saber como hacer un personaje porque soy nuevo aqui y en blender y quiero hacer un video juego 3d va aprecio su apoyo
all i see is a wireframe model... how can i fix it?... sorry i'm noob xD
First of all you did a fantastic job. Awesome looking character. very well done. But if you have some time so please elaborate me how i use this character in UDK. I mean where do i code or how to set AnimTree for this character to work in UDK. Please tell me thanks but seriously this character looks awesome. :)
not working for me when i import it into UDK. 2 animsets Bones and mainBody both have 0 animations. doesn't work. plz help........................
When we credit you, should we put just your username and the site? Sorry for the dumb question I just want to be thorough :)
Hi, the model looks great. But the arms can only rotate in one dimension, how can I fix that? Thx
I was wondering how can you pose the arms of your model to such a position from the initial state as the arms can only rotate in one dimension. What steps I missed
This is a great model. I don't mean to be a dick but the rig and weights are sometimes glitching. It can't really be used. Also May I ask why all faces are triangulated?
You really work that hard and you give it for free your a legend. thanks
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