this is a very accurate model the the ferrari f12 berlinetta.
this car took me at-least 2 months to finish
special thanks to kramon for providing his multifunctional shader on blendswap here
http://www.blendswap.com/blends/mate...cional-shader/
please note : the tunnel showed in the final render contains content from cgtextures.com(similar materials have been applied).
hence the textures are not included according to the blendswap terms.
also applies for all the other textures. except the ferrari logo texture, it was used with the permission of a friend.
here is a high res render
https://docs.google.com/file/d/0B7fkkzfq5qG1Qmx3RExDc1dyQzQ/edit
thanks, a lot of work was put in this car, the interiors are just a placeholders, they didn't consume any time except that steering. i am not good with compositing. and as much the work was put into the car wasn't put into the environment, so yes you are correct :)
Its really a great model with much details. It seems that in some parts the solidify modifier messed up your mesh a bit, like the front body on the bottom or around other areas with much faces close to each other. Overall the car looks pretty complete from the outside and there are even some details inside the car (Steering Wheel looks great, Seats are great). Now with said that i must tell you the lighting setup destroys the illusion of a realistic car, it's too simple and unrealistic. the tunnel lamps are too strong and the headlights doesnt seem to cast light infront of the car. also the dark mist at the end of the tunnel is clearly unrealistic. First i would decrease light strength of the Tunnel lghts by half and then add a Emit Plane infront of the headlights (to fake the casted headlight that hits the ground). i also would change the RenderSettings->LightPathes to "limited Global Illumination" and play around with some values. Also increase the lenght of the tunnel or change camera view so that you dont have to see (or use) the black mist at the end).
meh...... well, modelling and texturing are my primary, i rendered better in the internal because i was used to that, but cycles is like new to me, not an expert in cycles , thanks anyway.
Nice job, I understand above comments, and most of them are easy enough to do/ fix should you wish to, but the main thing is that 99% of it is done and done well. Most of the critique is based on personal tastes, so dont be dissappointed as i know it took you long time to finish. I think it's really good, and 50 times better than any car i've ever tried to model. Thanks.keep it up!!
Agreed. I like that he/she left the modifiers in the stack, as I basically just wanted to study how it was modeled topology-wise in comparison to how I would have tackled it, had I never seen the model. I'm doing some car modeling, but I wanted to study others' techniques some more to see if I can pick up anymore tricks. ;-)
you are very welcome if my model helped you in something, you can also check out my other cars(although all of them now disappoint me because of my skill today but they aren't so bad) thanks for the like on my blend!
can i use this model to sell online ,if i modified completely and giving you your credits???
it would benifit you a lot and also support you.
I dont know if its just me but when I downloaded this only the light bulbs showed up nothing from the exterior or interior
Maybe interior of the car is very time consuming but it is worth to model it, I could improve your image alot, for now in my opinion is just boring, Environment with textures and no bump mapping applied. Also to improve the final look you should do a litle bit of compositing. For me it is cute too high poly to view it, but the topology seams to be awesome. Good job.