Greeble Workshop v1.0
Ref: Based on Particle City Generation from Andrew Price
http://www.youtube.com/watch?v=XCEN0qQOsIA
and Displacement maps made from floating geomerty saved out as OpenEXR files.
OpenEXR was developed by ILM, so you know it's got to be special... And it is... As a grey scale hold tons more information than your standard jpg or even tif and targa. OpenEXR is also used in HDRI lighting. Raw they are 64mb from a 2k(2048x2048) image. I suggest using the zip losless to get them down to a 6 or 7mb file. NB. Save RGB not RGBA or you will get a big black square when you bake!!
See Oliver Villar's tut
[http://www.youtube.com/watch?v=VY9vHdwUo98
](http://www.youtube.com/watch?v=VY9vHdwUo98) using Michalas's from blenderartists.org displacement method.
Instructions included in a text file in the blend, read them and watch the videos. High rez brought to you by Flickr...
http://www.flickr.com/photos/92154081@N05/8376848931/sizes/h/in/photostream/
Cheers
I made a little animation (the camera moves only), but when Blender started rendering the 2nd frame, windows said Blender stopped.
My system: WinXP Render: Blender (Internal) Render Blender 2.65
---Sorry for the bad english, I'm hungarian!---
Ewwwwww..... Not meant to animate, just extract normal maps. Then animate the low poly with normals.
Added a new render using Kuhn Industries meshes Techbuilder Lite meshes. See KI's kit here http://www.blendswap.com/blends/view/68582
Great stuff, thank you for sharing!