Clown Robot Rigged Textured

  • January 10, 2013
  • 137 Downloads
  • 1 Like
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: CerFriBar
  • License: CC-0
You must be logged in to download.

Description:

First of for a Large Preview of This try this Image (4096x4096) you might better see the metallic Clown in the background and much more details overall. (i know it loads pretty long) http://img203.imageshack.us/img203/8779/clownrobot4096.jpg

I also want to credit Bill and his great Homepage http://www.texturemate.com . i Used some Images of his page to complete the Textures and some brushes too.

On the Preview Image you see pretty much everything that is included in this blend file. Mainly it's about the Robot Clown that was requested a long time ago and i almost dropped this project because i was lazy =D. The Clown Robot Model includes 3 Textures with a 4096x4096 resolution (NormalMap, SpecMap and ColorMap) with a cheap trick i learned a while ago you can turn him into a fake Metal looking thing (looks like 'Metal Mario' from Mario64) description is inside the blend. The Mesh is was built with about 12.500 Quad Faces, the House has only 303 Quad Faces and the Human was built with 280 quad faces. i included them to give more an idea of the dimensions.

The Lighting setup is simple. 1 Key Light, 1 Fill Light and the house is bascly the Rimlight with its 2 Point lamps inside.

The Rig is a bit tricky to handle with it 133 Bones but its also a complex model. I used some IKs and other constrains to make it easier to control. just try to rotate and grab all the bones from Armature Layer 1 to get a feeling for the controls.

I did not include the HighPoly Model and anything else from the workflow to save some Megabytes.

It's CC0 (zero) so do what you want with it. I'd love to get some feedback =D

Comments:

  • theparodypirate profile picture
    theparodypirate

    thanks man!!!! i did this other project but i used googled textures so send me your email and ill email my rig to you. as a trade off for this

    Edited January 10, 2013