Chess Knight

  • January 12, 2013
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: WChargin
  • License: CC-BY
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A nice knight chess piece. The most difficult of the chess pieces, the knight lacks a strong geometric parallel. I created this piece by spinning the base, then adding and smooth-subdividing a cube and extruding it for the head. For the neck, I gradually activated the To Sphere command as I extruded an increasingly circular edge loop downwards, culminating by Bridging Two Edge Loops at the bottom. The details were made in sculpt mode with a pressure-sensitive tablet. A mane is included for an added touch, but you can remove it if you want. This model has 65664 faces.


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