The preview image doesn't show the small details such as the sugar crystals on the counter top and the pepper grains on the plate. You will need to render the blend file to see the details.
Also, I forgot to mention that in order to see the coffee steam, you will need to run the smoke simulation. It's easy. BEFORE you run the smoke simulation. In the Physics tab, go to the Smoke Cache and change the Start frame to 40 and the End frame to 114 and then click Bake. This will create a new folder called "blendcache_Coffee Mug6" with about 75 files ending in .bphys. If you don't change the start and end frames you end up with about 400 MB of cached files.
Even at that, the cache will be about 100 MB.
If you are not animating, then it appears that you can delete all but the last cache file and the render will display the full amount of steam that was on the last frame. I'm not sure if you are supposed to do that, but it seems to work and the cache file is then down to about 1.5 MB.
My apologies for the update on the smoke, but when I first posted the blend file, I didn't realize how big the cache file would be if you don't change the start and end frames.
A couple of weeks ago, I was enjoying breakfast at one of my favorite diners. I decided to create the look and feel of that place in Blender.
I learned a lot creating this scene. Its the first time I used the smoke simulator (the steam coming off the coffee). One odd bit of trivia is that when I rendered the smoke domain against a plain background image, the smoke blended OK. But when I defocused the background, the domain containing the smoke left an obvious outline. The only way around that problem was to keep the smoke domain below the background image so it blended with the coffee, cup, and counter OK. It turned out to be a good solution because limiting the smoke made the coffee steam more realistic.
Everything in the scene was pretty straight forward.
I was particularly pleased with the aging on the counter top. At the diner I frequent, there is a lot of wear on both edges and some wear and discoloration elsewhere on the counter top. It's subtle but realistic.
I'm not too pleased with the background image, but it's the only decent orthographic perspective image I could find. It's a bit too modern for the counter top scene, but on the other hand it did enhance the reflections in the scene.
The scene may look simple, but there are a lot of subtle settings throughout.
The scene looks better with HDR world lighting, but the file is too large and the render times skyrockets.
This preview image renders on my computer in 58 seconds. I have a five year old computer with a quad cpu and max memory on a 64 bit OS.
As always, all of the textures are copyright free and some I've made myself.
The blend file is CC0 and so feel free to use any of the objects and textures in anyway you like. No credit necessary.