Climbing gear

  • January 18, 2013
  • 242 Downloads
  • 0 Likes
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: whitandy
  • License: CC-BY
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Description:

Blend includes

SLCD (spring loaded camming device)

Screw gate Carabiner

wire gate Carabiner

Still trying to figure out a good rig for the SLCD

Comments:

  • crazycourier profile picture
    crazycourier

    Good stuff! The wiregate looks awesome, as does the cam (dmm dragon cam?). Looking at the size relation of the cam vs. carabiners, the cam is huge! The size made for those horrendous offwidth cracks, stuff nightmares are made of. :)

    Written January 18, 2013
  • whitandy profile picture
    whitandy

    Thank you Yes it is based on the Dragon Cam You are right the size difference is quite large - I wouldn't like to take on an offwidth of that size

    Written January 19, 2013
  • Radyr91 profile picture
    Radyr91

    Hello! Nice work! I would like to ask if you created the models in a surface modelling software (SoliWorks, Inventor etc) and later imported them into Blender or modelled in Blender itself? Thanks

    Written February 19, 2013
  • whitandy profile picture
    whitandy

    Thanks for comment Was modelled with blender only

    Written February 25, 2013
  • elbrujodelatribu profile picture
    elbrujodelatribu

    I have done render with one of your gears. You can see it in "http://elbrujodelatribu.deviantart.com/art/Anodized-Carabiners-360424472".

    How did you do the UV unwrap for the 'SCREW' object?

    Written March 20, 2013
  • whitandy profile picture
    whitandy

    I just unwrapped the middle so I could texture the the screw instead of having to model the 'grippy bit' hope that makes sense and answers your question BTW nice work on the materials you have popped up here btw nice work on the materials you have put on the site

    Written March 23, 2013
  • elbrujodelatribu profile picture
    elbrujodelatribu

    Yes, I suppose, but your texture only has a rhombus. How do you repeat the uv mapping?

    Written April 03, 2013