I use this to check scale on my models and ones I download. One of my less exciting files to look at but hopefully it gets a blender user on the right path to proper scaling. Scaling isn't subjective, it should be correct whether it is "1 to 1" or not. Later on in the modelling process scale can will come back to haunt you. Materials, Exporting, Cameras, Compositing, Modifiers are all affected by it.
The scale starts from a 6' or 1.83m male silouhette then to a car, elephant, bus, F16, 747 and Star Trek Enterprise. If you tab into edit mode on one of the silouhettes, the dimensions are switched on. They aren't exact put within a few inches. As a Canadian, I live somewhere between the US and Europe as far as to which unit of measure I use. Somedays metric, somedays imperial, most days Blender units.
Happy Blending
Cheers
It's good to know that. Although I wouldn't put a jet, an airplane, an elephant, a bus, together in a scenery, to be compared in dimentions. But, as I mentioned before, it is useful to be aware of those things, told by peope who really know about that, people like you. Thank you very much.
awesome idea but, sorry for that, artists should have good understanding of proportions.
This is Great! I have been Googling around the net trying to make sure i got the right scaling for my characters and then you came and lay it down like this.SWEET!!! Yea is true artist should have good understanding of proportions but when entering a whole new medium like 3D modeling, things aren't the same.
Your final Star Trek ship size checks out with this star ship size comparison chart. http://www.st-minutiae.com/misc/comparison/
Thanks for the BLEND!
It might be the most useful .blend file you can find in this site !! Really great work and thanks for sharing ! :D
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