Sintel Cycles Staff Pick

  • January 21, 2013
  • 6,972 Downloads
  • 18 Likes
  • Blender 2.6x
  • Render: Cycles
  • Creator: gregzaal
  • License: CC-BY
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Description:

On a dark and stormy night after repeatedly failing to record a tutorial successfully, I thought it might be fun to take the Sintel model off the DVD and port the materials for Cycles. And so it was :)

That's all I did, so understand that this model and all it's textures (see below) are licensed under Creative Commons CC BY 3.0 originally created by the Durian team working at the Blender Fountation for the Sintel Open Movie project.

The rig is a little wonky (missing most of it's controls) since it was created a while ago and the Blender API has changed a lot since then. I do plan to fix it up with the current Rigify, but not any time soon, so if you'd like to do that feel free.

Blender 2.65 doesn't have hair rendering support, so to get the hair to render in Cycles you'll need a recent build from either graphicall or the build bot, or simply 2.66 or later (once it comes out).

Now the textures for this model are a total of 260MB or so. Thus it's not included in this download and you need to download it separately from one of the links at the bottom. The textures are in a zip file, so to get it to work, simply make a folder anywhere you like, put the sintel_cycles.blend file in this folder and then create a folder in there called "textures" and unzip the textures.zip into that folder. So in your folder you should have the blend file and another folder called "textures" with all the images in there. It should look something like this: C:\anyfolder\sintel_cycles.blend C:\anyfolder\textures\someimages.jpg

Texture downloads:

Mirror 1

Mirror 2

Mirror 3 (thanks Marius Eckardt)

Dropbox doesn't like it when one account gets a huge amount of traffic, so please if you've got 260mb spare on your account, or have a server you could host it on, let me know and I'll add it to the list.

Also, if you have any trouble downloading the textures, email me: gregzaal [at] gmail com

Comments:

  • OmegaSurge profile picture
    OmegaSurge

    This is really good : )

    Written January 21, 2013
  • BhaWin profile picture
    BhaWin

    awesome +1

    Edited January 21, 2013
  • gregzaal profile picture
    gregzaal

    Thanks :) would anyone be interested in me fixing up the rig?

    Edited January 29, 2013
  • Roninja profile picture
    Roninja

    I would, cos Sintel is featuring in a trailer for my game design :)

    Written November 24, 2013
  • captainkirk profile picture
    captainkirk

    I was wondering, for those of us too broke to afford the dvd, would it be possible to have a baby dragon for Cycles? I'm not sure how well it would work because of all the sculpted detail but if it did work it would be cool.

    Written February 02, 2013
  • gregzaal profile picture
    gregzaal

    I can't see why it wouldn't work, perhaps someone will port it :P

    Written February 04, 2013
  • ACG30 profile picture
    ACG30

    that's great! thanks!:D

    Written May 22, 2013
  • Dorian223 profile picture
    Dorian223

    This is really good : )

    Written June 13, 2013
  • anfernee001 profile picture
    anfernee001

    i CANT PUT THAT IN TO THE PROGRAM THAT YOU CAN MOVE THAT PLEASE HELPPPP!!!!

    Edited June 24, 2013
  • PHD profile picture
    PHD

    100,000,000 samples? How good is your computer!?

    Edited June 26, 2013
  • gregzaal profile picture
    gregzaal

    Before tile rendering came along, I would set the sample count ridiculously high so that it would keep getting clearer and clearer before I stopped the render.

    Edited June 26, 2013
  • TweetTweetPewPew profile picture
    TweetTweetPewPew

    Dammit, you broke my dream :)

    -- Sent from my $400 netbook

    Written July 19, 2013
  • qnaman profile picture
    qnaman

    How to get materials? I have everything in nodes, but images are missing. How to unpack them, or save?

    Written November 03, 2013
  • Maxpath profile picture
    Maxpath

    You have to download the textures, then from inside the .blend, open File>External Data>Find Missing Files then open up the folder containing the textures and hit accept.

    Written April 05, 2014
  • qnaman profile picture
    qnaman

    Thanks for answer ;-)

    Written April 23, 2016
  • harmoniser profile picture
    harmoniser

    My 3 GB gpu runs out of memory trying to render that one.

    Written August 01, 2014
  • devmurmu profile picture
    devmurmu

    i luv sintel movies and i'm try to this type of character going to modeling so i get reference..!!

    Written September 30, 2014
  • pullusb profile picture
    pullusb

    Is there known issues with the shaders in 2.76 ? When I tried both render or interactive rendering (GPU or CPU) it stay stuck at "updating shader" ... nice work BTW ;)

    Written November 16, 2015
  • stanto profile picture
    stanto

    beautiful

    Written April 05, 2016
  • kcbfontanilla profile picture
    kcbfontanilla

    i can host for you just tell me what to do

    Written December 12, 2016
  • rugalytto profile picture
    rugalytto

    "(thanks Marius Eckardt)" Yes thanks for the 100 Ko/sec to that take me âge to download the textures why don't use Mega its faster.

    Written October 17, 2018
  • loicom profile picture
    loicom

    Do you know how to switch between IK and FK? I did not find how to switch in version 2.83.

    Written August 15, 2020