Fake Volumetric Water Shader

  • January 21, 2013
  • 1,338 Downloads
  • 10 Likes
  • Blender 2.6x
  • Render: Cycles
  • Creator: formfollowsfunction
  • License: CC-0
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Description:

These two node setups were developed by me with the help of some guys on BA (see thread here: http://blenderartists.org/forum/showthread.php?278101-Look-into-the-water-Shader-Recreation). Both shader try to fake the light absorption and blurryness of water relative to the depth. In difference to the popular light absorption shader the object doesnt need a thickness and thus can be perfectly been used in combination with the ocean modifier. Remember that these shader are very fake and might have their pro and cons.

Please also see the completely updated version: http://www.blendswap.com/blends/view/71434

Comments:

  • BlenderCranium profile picture
    BlenderCranium

    Very nice. I never thought of this before.

    Edited January 21, 2013
  • formfollowsfunction profile picture
    formfollowsfunction

    Thanks :)

    Edited January 22, 2013
  • ejnaren profile picture
    ejnaren

    It is very cool, but does it not lack reflections?

    Edited January 21, 2013
  • formfollowsfunction profile picture
    formfollowsfunction

    Yes it does, but it is optional - I rendered nice ocean scenes without a reflection shader ;)

    Written January 21, 2013
  • MrOMGWTF profile picture
    MrOMGWTF

    Well reflections are the most important aspect for rendering high quality water, but whatever.

    Edited January 31, 2013
  • 1DInc profile picture
    1DInc

    Visually looks like http://www.blendswap.com/blends/architecture/frosted-glass/ I like it =)

    Edited January 21, 2013