BA-2 Blast All Bot Mark 2

  • January 21, 2013
  • 1,682 Downloads
  • 4 Likes
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: Quandtum
  • License: CC-0
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Description:

BA-2 (Blast All Bot Mark 2)

By: Quandtum

License: CC-0

Blender Version: 2.66a, r55057

Model Version: 1.1

3D preview available @ https://sketchfab.com/show/wr3vp1zmLwuirmHT1umFmviAn6T

What is included: 1 x BA-2 base mesh (3380 vertices, 6964 Edges, 3616 faces, 6696 Tris, UV unwrapped) 1 x Diffuse map (2048 x 2048) 1 x Normal map (2048 x 2048) 1 x Bump map (2048 x 2048) 1 x Specular map (2048 x 2048) 1 x Emission map (2048 x 2048) 1 x Animation armature

Complete model is not manifold, but rather a composition of manifold "parts". Each part is manifold and all parts were combined into a single mesh named "Bot.Mesh".

Maps included are all large 2048 x 2048. Reason is they can be reduced but not grown, resize them to fit as needed.

Texture samples sourced from: http://www.plaintextures.com/ http://www.goodtextures.com/ Textures were otherwise hand painted.

There is admittingly an error in the bump/normal mapping in the emission areas. They are not very noticable, and with the emission map enabled they are concealed.

Revision History:

Version 1.0 - 01/21/2013; Initial release.

Version 1.1 - Sat Mar 23 14:36:46 CDT 2013; Updated branding.

Comments:

  • bLender profile picture
    bLender

    Wonderful rig! :)

    Written January 21, 2013
  • OmegaSurge profile picture
    OmegaSurge

    nice! :)

    Written January 21, 2013
  • kevin_rocker_lake profile picture
    kevin_rocker_lake

    me like

    Written January 23, 2013
  • genisis profile picture
    genisis

    May I use this and the other bot for my game? I will give you credit for the model in the credit menu. I think its amazing and would love to have it featured as an enemy in the game. PM or email me at squid2genisis@gmail.com

    Written February 05, 2013
  • Quandtum profile picture
    Quandtum

    Yes, absolutely you can use it. You technically don't even have to credit me, though I always deeply appreciate it! Can PM me here @Quandtum if you have further questions or concerns (I'd email but being unconfirmed, that has resulted in unwanted SPAM/spoofs in the past).

    Written February 06, 2013
  • agn0stic3000 profile picture
    agn0stic3000

    I'm an engineer who needed a quick robot for a gameplay demo, and this suited my needs. I appreciate and thank you for the detailed specs and description you gave along with the model. People do read them!

    Written December 28, 2013
  • Darki profile picture
    Darki

    Juste one word, incredible

    Written December 31, 2015
  • anushaanu7 profile picture
    anushaanu7

    hey its not showing texture in cycles

    Written May 31, 2017
  • BluePrintRandom profile picture
    BluePrintRandom

    it's textured in internal*

    Written April 23, 2018
  • 3dseeker profile picture
    3dseeker

    keep up the amazing work

    Written July 21, 2017
  • BluePrintRandom profile picture
    BluePrintRandom

    this robot will be in in Wrectified

    https://www.youtube.com/watch?v=cUz54astt9M&feature=youtu.be

    Written April 23, 2018
  • BluePrintRandom profile picture
    BluePrintRandom

    pew pew pew - https://www.youtube.com/watch?v=aSj06gubbyA

    Written April 30, 2018
  • BluePrintRandom profile picture
    BluePrintRandom

    I ported this to 2.8 :D

    Written November 05, 2019
  • BluePrintRandom profile picture
    BluePrintRandom

    https://blenderartists.org/t/blender-open-game-development-project-wrectified/567872/3907?u=blueprintrandom

    Written November 05, 2019
  • BluePrintRandom profile picture
    BluePrintRandom

    https://drive.google.com/file/d/1F7jqwEyy4RpIr4Jj2h9z3aqqtxNdA5UU/view?usp=sharing

    Written November 05, 2019