SAP-1 (Sapper Bot Mark 1)
Concept by: Buch http://opengameart.org/users/buch
http://opengameart.org/content/spider-spy-drone
3D By: Quandtum License: CC BY-SA. Blender Version: r52859 Model Version: 2.0
http://www.youtube.com/watch?v=xnwi-8Z1ZLI
What is included:
<ul>
<li>1 x SAP-1 base mesh (1274 vertices, 2694 Edges, 1432 faces, 2524 Tris, UV unwrapped)</li>
<li>1 x Diffuse map (2048 x 2048)</li>
<li>1 x Normal map (2048 x 2048)</li>
<li>1 x Bump map (2048 x 2048)</li>
<li>1 x Specular map (2048 x 2048)</li>
<li>1 x Emission map (2048 x 2048)</li>
<li>1 x Animation armature</li>
<li>1 x NLA walk cycle</li>
</ul>
Complete model is not manifold, but rather a composition of 6 manifold "parts". Each part is manifold and all parts were combined into a single mesh named "Robot".
Maps included are all large 2048 x 2048. Reason is they can be reduced but not grown, resize them to fit as needed.
The model is rigged. The animation rig contains a control "PositionLock". When in the default "down" position, the lock is considered enabled and the robot joints will be constrained to "operational normal". In other words, the bones will not be allowed to move outside of a position that would allow the robot to perform it's normal operations. When the "PositionLock" is in the "up" position, the lock is considered disabled and the robot parts can be freely moved. This allows the robot to be animated in say a destruct or destroyed sequence.
Texture samples sourced from: http://www.plaintextures.com/ http://www.goodtextures.com/ Textures were otherwise hand painted.
Revision History:
<ul>
<li>Version 1.0 - 12/25/2011; Initial release.</li>
<li>Version 1.1 - 12/26/2011; Updated animation rig. Added extra bone to ease the animation of the base can.</li>
<li>Version 1.2 - 12/26/2011; Added IK controls to rig. Added walk cycle.</li>
<li>Version 2.0 - 01/21/2013; Significant updates to the base mesh. Textures were re-painted.</li>
</ul>
Thank you. Is there a chance you could make it CC-BY? I'm making an indie game in an engine that packs everything in one encrypted file and doesn't allow easy user access to derivative works, and I'm not sure how to work around that limitation.