Gunnerkrigg Fanimation - Robot's Arm Fan Art

  • January 23, 2013
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: nikolardo
  • License: CC-BY
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A fanimation of page 163 of Gunnerkrigg Court

Modelling, Texturing, Texture Painting, Animation, Rendering, and Compositing all done in Blender Except a little done in Inkscape

Models used: Pipes, Arm

Created by Nikolardo Video here. and on tumblr here.


  • Kaluura profile picture

    Page 165 actually. Nice work any way. (I love Gunnerkrigg Court.) ;)

    Written January 23, 2013
  • nikolardo profile picture

    I had it writted down as page 165, but when I went to check the URL shows 163, the archive navigator shows 163, and the print book shows 163. Also, thanks!

    Written January 23, 2013
  • Jikz profile picture


    Written January 23, 2013
  • Kaluura profile picture

    (It's page 165 on my HD. :D

    I forgot to tell you to fix the link to the video.

    Edited January 23, 2013
  • nikolardo profile picture

    Oh right, thanks!

    Written January 25, 2013
  • Diss profile picture

    Hey! looks awesome! question how did you do to make it look like comic? i'm trying to do some stuff with that style. Thanks for sharing!

    Written March 26, 2013
  • nikolardo profile picture

    For simple things, I've used shadeless materials, but for the cel-shading that has shadows, I used a 'Color' pass in the render layer, which passes a shadeless (flat) image, and I used the compositor to place a Shadow layer (from the 'Shadow' pass) on top of it. I used a ramp on the shadow layer to make it uniform and flat. Additionally, I hand-painted many of the irregularities and wall cracks. But my main secret is the Shadows on the Color pass. I think I will do a tutorial on cartoon-style compositing sometime eventually.

    Written March 28, 2013