Old House Cycles

  • February 02, 2013
  • Blender 2.6x
  • Render: Cycles
  • Creator: noenmaster
  • License: CC-0
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Just a 30s home from random prints

I use [AddOn] Window Generator 2 for windows and doors

Textures from CG textures A fine wood and a sky (Not Included)

I Create my one texture for the house Bump

Cycles render blender-2.65-r54202


  • deonOfHouston profile picture

    Nice work!

    Written July 18, 2018
  • BesideTheVoid profile picture

    Here are some changes I made to made: 1. Fix missing wood: download "Wood 2" from https://opengameart.org/node/21051 , open image editor, select wood, Image, Replace, choose "Wood 2" 2. Fix missing sky: do same as above except select clear blue sky, and Replace with downloaded https://hdrihaven.com/hdri/?c=skies&h=cloud_layers 3. Let light go through Window better (inside of house can be seen better, and interior shots are lit better) --Select Window, select Material button tab, select Glass then in Node Editor do the following: * Change IOR to 1.5 (that is real IOR of glass) * Add, Shader, Mix Shader, and place in between the nodes so it connects * Add, Shader, Transparent BSDF, draw line from its BSDF to the FIRST Shader input on the mix node so they are switched and Transparency is on first input, glass on second. * Add, Input, Light Paths * Draw a line from Is Camera Ray to Factor (this makes only glass visible to camera but all other light pass through without being hindered--there are more realistic node setups at https://blender.stackexchange.com/questions/84924/lighting-problems-sun-isnt-working-on-render )

    Written July 28, 2018
  • chaosbookworm profile picture


    Written September 20, 2019
  • roxcode profile picture

    great for a shot film / trailer for my game great quality edit: uncompatible with my renderer im using the threejs to render it so nvm btw i did change it frome blend to 3ds with export duh

    Written January 25, 2020