Horten Ho IX (Gotha Go 229)

  • February 07, 2013
  • 376 Downloads
  • 5 Likes
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: Helijah
  • License: CC-0
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Description:

The Horten brothers had a fixed idea. Make a pure flying wing. Remove unnecessary (fuselage, tail etc...) to keep only what is necessary :)

Comments:

  • BMF profile picture
    BMF

    Nice model. Although this aircraft never went into production, it is a historical reminder of the advanced aviation and rocket concepts and technologies that Germany had in those days.

    For those who download the model, be aware that there are no lights, no camera, and the UV mapping is not linked to the textures. It's simple to fix (4-5 minutes), but for a Blender novice who isn't familiar with reconstructing textures to the UV maps, it may take longer.

    Written February 07, 2013
  • Mattano profile picture
    Mattano

    Fortune that Horten did't like war too much. But as glider yes, it went in production Helijah: Can you make a goog Horten VI? pleace...

    Written November 11, 2014
  • Helijah profile picture
    Helijah

    Hi Mattano,

    You mean this model ? : http://www.the-blueprints.com/blueprints-depot/ww2planes/horten/horten-iv-martin-simons.png

    It is actually my Todolist. But if you visit my hangar (http://helijah.free.fr) you will find that I have maked a lot of models already. And I have to continue to evolve the old, in addition to new models.

    Regards Emmanuel

    Written November 11, 2014
  • Helijah profile picture
    Helijah

    thanks. And yes, it's true, I never put light sources and camera. As the ultimate goal of my modeling is an simulator, this is useless for me. But I would think to do for next upload.

    "the UV mapping is not linked to the textures" ? Sorry but I have no idea what this is: (

    Written February 07, 2013
  • BMF profile picture
    BMF

    After adding lamps and a camera, the render is solid white. The UV editor shows the UV map but there are no textures in the texture properties.

    To relink the textures, a user needs to add an image texture for each UV map and then under Mapping/Coordinates, change the Coordinates to UV.

    Re-render and the model displays properly.

    The link between the textures and UV mapping must have broken at some point because when I opened the blend file, there was only one Material (DefaultWhite) and no textures.

    I should have explained what I meant more clearly in my first comment.

    Written February 07, 2013
  • Helijah profile picture
    Helijah

    AAAHHHH ok :)

    In fact nothing is broken :) This is voluntarily made ​​is because I use the rendering of the flight simulator and all this is useless for FlightGear :). I will study it with curiosity and add to my next upload :)

    Regards Emmanuel

    Written February 07, 2013
  • Helijah profile picture
    Helijah

    OK. I just update the model with camera and lights. Hoping to have forgotten nothing :)

    Written February 08, 2013
  • reidh profile picture
    reidh

    I hope you answer this "where did you get plan details enough to make this"? I was looking on line and saw nothing. BTW, It is beautiful and forerunner of all US stealth tech, regardless of what they otherwise say.

    Written August 04, 2013
  • Helijah profile picture
    Helijah

    Hi reidh

    This is actually the most difficult, in modeling of historic aircraft. Find the right informations and plans. In France we have a magazine "AERO Journal" which gives us this very regularly. The Horten Ho IX was in the number 33 in February 2013.

    But there is also : http://alifrafikkhan.blogspot.fr/2010/05/horten-ix-horten-ho-229gotha-go-229.html http://www.afwing.com/intro/go229-1.htm http://www.youtube.com/watch?v=NaJzKjtjZnY

    Regards Emmanuel

    Written August 04, 2013
  • Jonas108 profile picture
    Jonas108

    wow. truly amazing plane and amazing collection of models online. thanks alot for sharing. this is beyond great. also im not sure if this is something for you or not, but incase you want to convert materials from blender internal to cycles in one click: http://blenderartists.org/forum/showthread.php?394600-Materials-Specials-amp-conversion

    Written August 04, 2016