This was my first fully working tree model for Torque 3D, build all by hand in blender, it has collision, wind emitter set up.
I made 3 variations as you can see in the middle of the picture, they are not very detailed, but instead they have very low poly count of around 250-350.
The preview picture is not rendered from blender its an ingame shot from Torque3D.
You can easily change the textures to make it look like something other, the trees are quite average for example the first one makes a good conifer-like tree with other textures.
Textures based on public domain images from burningwell.org and are included in the download.
Spending 2 hours building a level for this preview picture finally pays off ;)
I agree with Sikandia. Well worth those two hours you spent. Looks wonderful!!
I remember i have another scene like that with this tree, but it deleted the level, it was just for testing my first blender models in action, so if you like stuff like that, here it is: http://s14.directupload.net/file/d/3103/pr6bhlnz_jpg.htm
well, this is rather jaw dropping :D