The gun has 57084 verts and 45398 faces , so it is mid poly.
It is rendered in cycles and all the textures are included all you have to do is unwrap the objects . Go to "UV/Image editor" open the texture and then press "NUMPAD 1" and then "TAB" for edit mode . Then press U and choose "Project From View (Bounds) " . Go to the object's material click "Vector" and choose " UV " and there you have it :)
I only used one reference image so I'm sorry that I didn't came up with a better result ;p
Also i have done little compositing , simple things , Brur and Glare ;)
Hope you like it ,
Enjoy :D
It wasn't very difficult but it was not easy either ;PThe modeling was Ok but i struggled with materials and compositing ... I could have came out with a better result but I only had one reference image ;(
It is not as difficult as it seems though :) Oh , By the way thanks for the positive comment (you can check out my other blends as well if you want) :D
"Go to the object's material click "Vector" and choose " UV " and there you have it :)" I dont understand this part
AMAZING!!! I LOVE this blend! exactly how are you supposed to make this? XD