Real time water in blender game engine with animated normal maps
how did you do the animation? I looked at the source files and saw that the norm map is 10x10 frames, and has 100 frames in all. But how did you acces those individual frames? I couldn't find anything in the blend file.
I also want to let you know that this is a super creative way to do water in blender for the game engine! Thanks for sharing it.
Go to the U/V Editor and open the Normal image. Then press N to access the tool panel and search for "Game properties". There you will find all the settings you need to animate this
Excellent! tried it myself right now, works like a charm. Exactly what I need for my current project. Thanks a lot!
Those textures are defective. The interference texture has a faint white line in it that flashes every animation cycle.
It would be better to use textures that are seamless.
Thanks. I did not know that Blender supported animated textures.
Nice texture I really like it, its really low consuming. If you dont mind I modify it a little bit with a script with reflections. http://imgur.com/a/tKzs1 I wanna know if I can use this modification in my game, thanks.
A very useful water VFX, thanks for share.