Real time water in blender game engine with animated normal maps
A very useful water VFX, thanks for share.
Wow! very nice! Thanks, i'm going to use this for my game :)
Thank you for sharing ;) simple and efficient...nice!
how did you do the animation? I looked at the source files and saw that the norm map is 10x10 frames, and has 100 frames in all. But how did you acces those individual frames? I couldn't find anything in the blend file.
I also want to let you know that this is a super creative way to do water in blender for the game engine! Thanks for sharing it.
Go to the U/V Editor and open the Normal image. Then press N to access the tool panel and search for "Game properties". There you will find all the settings you need to animate this
I tried what you suggested but could not get it to do anything.
Wow! very nice! Thanks
Excellent! tried it myself right now, works like a charm. Exactly what I need for my current project.
Thanks a lot!
oops the link doesn't work
Those textures are defective.
The interference texture has a faint white line in it that flashes every animation cycle.
It would be better to use textures that are seamless.
Thanks. I did not know that Blender supported animated textures.
this looks like great bge water thanks bro
Wow! very nice!
Nice texture I really like it, its really low consuming. If you dont mind I modify it a little bit with a script with reflections.
I wanna know if I can use this modification in my game, thanks.
beautiful man thanks :3