This is the my first upload blend rendered in cycles. It has a basic IK rig with controllable bones one bone layer 1 and IK/Copy rotation bones on bone layer 2. There is 93958 faces (without subsurf) and this blend shouldnt crash your computer (unless its the worsed computer ever) but since 2.65 is ridiculously fast you should be fine. Anyway I hope you enjoy playing around with this and I hope you use it in some awsome animations. Also if you have any cool ideas or improvments I can make to this I'd be happy to hear them. Have Fun!
Hey, it's me from the future. Just so everyone knows, any of my models can be used for whatever you like. :)
Is this a completely original design that you came up with? It's awesome!
I'm sorry about this one little curve that messed up. You shouldn't have any problems with it but if you do just assign a hook to all 3 points on the messed up curve handle and parent it the a bone ( also you'll know what curve I'm talking a bout when you see it)
What is this cycle render thing? Can't we game makers have normal rendering with less extensive settings?
There are two types of renderers, one is offline renders such as blender internal, cycles, octane etc... then there are real time renderers like you see in every game like the unreal and the cry engine, the reason we use offline renderers is because it calculates light more accurately and to a higher quality (samples etc). Real time engines are cutting corners and it's very limited when it comes to bigger scenes with higher texture resolutions. Granted with today's real time renderers you can get some awesome results and for something like this it would be fine but for bigger scenes you should probably use and offline renderer.
Il est trop classe ! En améliorant le rig, o peut arriver à de super résultat !
Nice, your very talented and have worked very hard to get your skill to where it is
:)
Wonderful, model, however I would prefer more control over the joints. This could just be because I'm new to doing this but the elbows always want to bend backwards. Once again this is probably because I'm new but I just can't seem to get the hand and the elbow in a vertical line with each other unless the shoulder is also in that same line or is at less than a 120 degree angle (help with this would be appreciated if anyone knows how to do what I'm talking about). Great model over all though, very detailed.
Its probably because when you rotate the hip or move the arm or whatever it is your doing, the arm bone is going past the elbow IK. Try parenting the IK to hand or arm and it should work.
Amazing work! Such an interesting design for a robot; reminds me of a medieval knight. This guy looks perfect for the protagonist in a sci-fi game.
Can I ask you to PLEEEEASE make me a tutorial on "How to model, texture, and rig " this sort of robot. HUGE PLEASE BRO!!!
Great work, Thanks for sharing, one question about materials!!! i don't really understand how you did them (the backside wall, no material nor texture under cycle, the shield is only gray glossy !! even one node for a picture that doesn't exists and not even linked to the glossy node???), sorry if it's a silly question i'm just a beginner. Thanks again
Very nice model, I used it in a video, I also textured it and gave it better materials. https://www.youtube.com/watch?v=gWVasuO2Ii4
Beautiful stuff! Registered just so I could say it, and, of course, download it. :) Rendered image will be used for an AI / robotics related blogpost. :)
Perfect Blend Rendered this in Real time using unity3D looks really awsome!
Using this model for my upcoming RTS game, Adapt or Perish! This looks really cool, thank you!
http://www.phr00t.com/ http://adaptorperish.reddit.com/
I use this model for my dyploma thesis movie :D I write about you in closing credits. Model is great, thank you! https://youtu.be/l5EmGD9izNk
I made this a while ago but I used your model for an animation https://www.youtube.com/watch?v=U7RMg8Gl8es
so cool!! ;)