STR-64 Staff Pick

  • March 03, 2013
  • Blender 2.6x
  • Render: Cycles
  • Creator: LeafStorm
  • License: CC-BY
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This is the my first upload blend rendered in cycles. It has a basic IK rig with controllable bones one bone layer 1 and IK/Copy rotation bones on bone layer 2. There is 93958 faces (without subsurf) and this blend shouldnt crash your computer (unless its the worsed computer ever) but since 2.65 is ridiculously fast you should be fine. Anyway I hope you enjoy playing around with this and I hope you use it in some awsome animations. Also if you have any cool ideas or improvments I can make to this I'd be happy to hear them. Have Fun!

Hey, it's me from the future. Just so everyone knows, any of my models can be used for whatever you like. :)


  • poll profile picture

    so cool!! ;)

    Edited March 03, 2013
  • Cube Boy profile picture
    Cube Boy

    Is this a completely original design that you came up with? It's awesome!

    Written March 04, 2013
  • LeafStorm profile picture

    I'm sorry about this one little curve that messed up. You shouldn't have any problems with it but if you do just assign a hook to all 3 points on the messed up curve handle and parent it the a bone ( also you'll know what curve I'm talking a bout when you see it)

    Written March 05, 2013
  • TemplarX2 profile picture

    What is this cycle render thing? Can't we game makers have normal rendering with less extensive settings?

    Written March 07, 2013
  • Explosive James profile picture
    Explosive James

    There are two types of renderers, one is offline renders such as blender internal, cycles, octane etc... then there are real time renderers like you see in every game like the unreal and the cry engine, the reason we use offline renderers is because it calculates light more accurately and to a higher quality (samples etc). Real time engines are cutting corners and it's very limited when it comes to bigger scenes with higher texture resolutions. Granted with today's real time renderers you can get some awesome results and for something like this it would be fine but for bigger scenes you should probably use and offline renderer.

    Written March 10, 2013
  • Wizix98 profile picture

    Il est trop classe ! En améliorant le rig, o peut arriver à de super résultat !

    Written March 09, 2013
  • grahas profile picture

    Nice, your very talented and have worked very hard to get your skill to where it is


    Written March 11, 2013
  • msd011 profile picture

    Wonderful, model, however I would prefer more control over the joints. This could just be because I'm new to doing this but the elbows always want to bend backwards. Once again this is probably because I'm new but I just can't seem to get the hand and the elbow in a vertical line with each other unless the shoulder is also in that same line or is at less than a 120 degree angle (help with this would be appreciated if anyone knows how to do what I'm talking about). Great model over all though, very detailed.

    Written April 03, 2013
  • LeafStorm profile picture

    Its probably because when you rotate the hip or move the arm or whatever it is your doing, the arm bone is going past the elbow IK. Try parenting the IK to hand or arm and it should work.

    Written April 19, 2013
  • lontime87 profile picture

    its a nice model good job

    Written April 20, 2013
  • lamune17 profile picture

    Nice work, realy nice

    Written April 21, 2013
  • BlendEyes profile picture

    Amazing work! Such an interesting design for a robot; reminds me of a medieval knight. This guy looks perfect for the protagonist in a sci-fi game.

    Written July 06, 2013
  • Anemotion profile picture

    Can I ask you to PLEEEEASE make me a tutorial on "How to model, texture, and rig " this sort of robot. HUGE PLEASE BRO!!!

    Written November 26, 2013
  • GeorgeTheMaker profile picture

    amazing job

    Written February 01, 2014
  • ttengineer profile picture

    Great work, Thanks for sharing, one question about materials!!! i don't really understand how you did them (the backside wall, no material nor texture under cycle, the shield is only gray glossy !! even one node for a picture that doesn't exists and not even linked to the glossy node???), sorry if it's a silly question i'm just a beginner. Thanks again

    Written March 19, 2014
  • CGSky profile picture

    Very nice model, I used it in a video, I also textured it and gave it better materials.

    Written December 29, 2014
  • movies profile picture

    you are awsome

    Written November 28, 2015
  • Blend00d profile picture

    Beautiful stuff! Registered just so I could say it, and, of course, download it. :) Rendered image will be used for an AI / robotics related blogpost. :)

    Written April 14, 2016
  • Acropolis profile picture

    Perfect Blend Rendered this in Real time using unity3D looks really awsome!

    Written October 16, 2016
  • a45 profile picture


    Written December 04, 2016
  • phr00t profile picture

    Using this model for my upcoming RTS game, Adapt or Perish! This looks really cool, thank you!

    Written July 05, 2018
  • Sebulbastian profile picture

    I use this model for my dyploma thesis movie :D I write about you in closing credits. Model is great, thank you!

    Written February 01, 2019