<blockquote>
Toe swap for foot added
</blockquote>
I Ashwin copied the IK FK swapping script from rigify by Nathan Vegdahl and added it to this script and done some minor changes in bone names in script, changed then to the carresponding names.
Important
And the "v1.0" in rig_id was causing some error and making it "v1" Technically removing "." period sorted the error.
so had to goto the Outliner >D atablocks > Armatures > Armature > rig_id and chage it to "cg_cookie_flexrig_v1"
OR
__In pose mode go to Armatire > Custom properties __and do the Rig ID change
to "cg_cookie_flexrig_v1"
<blockquote>
Reffer the Screen shots
</blockquote>
The rig is Created with the support of cgcookie.com
By
Credits:
Beorn Leonard - modelling, rigging
Nathan Vegdahl - rigging, scripting
Jonathan Williamson - modelling, shaders
David Revoy - concept art
Copy and paste this script into the Text Editor, then click Run Script.
Is it possible to make this script work in 2.81? The script gives errors at the moment in 2.81.
I don't think it will work on blender 2.90+ I will contact cgcookie in advance to this for an updated version
Great ! The ik-fk switch was the only important thing missing to the Cookie Flex rig. Now it's really an awesome rig, those little buttons will make my life so easier ! Thanks a lot for sharing your work bisketashwin.