I create this generic rig to pratice character animation, specially walks of curse. I love animate in Blender and i tried to create that thinking like an animator and what would make the the job easier (in animation easy can almost all the times means possible...).
I´m not a skilled rigger, so this was tough for me, so i expect your feedback to make it better and more usefull.
This is a work with that:http://www.youtube.com/watch?v=IDw5A4AlKAo
Let´s animate and enjoy!
Before anyone animates on this, make sure you change your rotations to normals. It's currently set to global, which can catch you in the long-run. Thanks for a nice rig! I'm currently working on converting all of my maya rigs to Blender, but I can now exclude this one. Not bad for not being skilled in rigging.
Thanks Italic! I only think that working in global can avoid weird effects when you pass the "blocking stage" and start cleaning the curves, cause "normal" is what you see, but global is how Blender store the values... I sometimes put in normal only to reach a more difficult position, but i always come back to global.
Explore new depths in Pokémon Scarlet and Violet with this DLC. Download Pokémon Violet NSP, XCI ROM The Hidden Treasure of Area Zero includes fresh uniform sets and apparel items to enhance your adventure.
Thanks man :D This is very helpful!